From a64cebdf7ad5f0f3a083d5335e78100011618644 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 1 Oct 2025 20:02:59 +0200 Subject: [PATCH] Fix physics joint warning in Truck Town when using tow truck (#1251) Following the switch to Jolt Physics, 3 warnings were printed every time you selected the tow truck in Truck Town, as custom joint bias is not supported. This reverts 3 of the joints to use the default bias, which appears to have no negative impact on behavior on either Jolt Physics or GodotPhysics3D. --- 3d/truck_town/vehicles/tow_truck.tscn | 3 --- 1 file changed, 3 deletions(-) diff --git a/3d/truck_town/vehicles/tow_truck.tscn b/3d/truck_town/vehicles/tow_truck.tscn index b5a90eee..23363a92 100644 --- a/3d/truck_town/vehicles/tow_truck.tscn +++ b/3d/truck_town/vehicles/tow_truck.tscn @@ -296,19 +296,16 @@ node_b = NodePath("../ChainB2") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644947, -1.85661) node_a = NodePath("../ChainB2") node_b = NodePath("../ChainB3") -params/bias = 0.5 [node name="PinJoint4" type="PinJoint3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350687, -2.04279) node_a = NodePath("../ChainB3") node_b = NodePath("../ChainB4") -params/bias = 0.5 [node name="PinJoint5" type="PinJoint3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.217609, -2.33375) node_a = NodePath("../ChainB4") node_b = NodePath("../ChainB5") -params/bias = 0.5 [node name="Body2" type="VehicleBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00169557, 0.222867, -3.97518)