diff --git a/2d/physics_tests/tests/functional/test_character.gd b/2d/physics_tests/tests/functional/test_character.gd index 13aed428..265c139a 100644 --- a/2d/physics_tests/tests/functional/test_character.gd +++ b/2d/physics_tests/tests/functional/test_character.gd @@ -1,5 +1,5 @@ -class_name Test -extends TestCharacter +class_name TestCharacter +extends Test enum BodyType { CHARACTER_BODY, diff --git a/compute/post_shader/post_process_grayscale.gd b/compute/post_shader/post_process_grayscale.gd index fcd87736..072a1e12 100644 --- a/compute/post_shader/post_process_grayscale.gd +++ b/compute/post_shader/post_process_grayscale.gd @@ -1,6 +1,6 @@ @tool -extends CompositorEffect class_name PostProcessGrayScale +extends CompositorEffect var rd: RenderingDevice var shader: RID diff --git a/compute/post_shader/post_process_shader.gd b/compute/post_shader/post_process_shader.gd index b772a8e6..d4395823 100644 --- a/compute/post_shader/post_process_shader.gd +++ b/compute/post_shader/post_process_shader.gd @@ -1,6 +1,6 @@ @tool -extends CompositorEffect class_name PostProcessShader +extends CompositorEffect const template_shader := """#version 450 diff --git a/xr/openxr_hand_tracking_demo/pickup/pickup_able_body.gd b/xr/openxr_hand_tracking_demo/pickup/pickup_able_body.gd index d302aadd..351d57f2 100644 --- a/xr/openxr_hand_tracking_demo/pickup/pickup_able_body.gd +++ b/xr/openxr_hand_tracking_demo/pickup/pickup_able_body.gd @@ -1,6 +1,5 @@ -extends RigidBody3D class_name PickupAbleBody3D - +extends RigidBody3D var highlight_material : Material = preload("res://shaders/highlight_material.tres") var picked_up_by : Area3D @@ -9,6 +8,7 @@ var closest_areas : Array var original_parent : Node3D var tween : Tween + # Called when this object becomes the closest body in an area func add_is_closest(area : Area3D) -> void: if not closest_areas.has(area): diff --git a/xr/openxr_hand_tracking_demo/pickup/pickup_handler.gd b/xr/openxr_hand_tracking_demo/pickup/pickup_handler.gd index 7017bdfe..226cda7d 100644 --- a/xr/openxr_hand_tracking_demo/pickup/pickup_handler.gd +++ b/xr/openxr_hand_tracking_demo/pickup/pickup_handler.gd @@ -1,6 +1,6 @@ @tool -extends Area3D class_name PickupHandler3D +extends Area3D # This area3D class detects all physics bodys based on # PickupAbleBody3D within range and handles the logic @@ -24,6 +24,7 @@ var closest_body : PickupAbleBody3D var picked_up_body: PickupAbleBody3D var was_pickup_pressed : bool = false + # Update our detection range. func _update_detect_range() -> void: var shape : SphereShape3D = $CollisionShape3D.shape