mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
Update other networking demos, with style fixes
This commit is contained in:
@@ -8,13 +8,7 @@ ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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sun_energy = 16.0
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__meta__ = {
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}
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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__meta__ = {
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}
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@@ -16,34 +16,22 @@ __meta__ = {
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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}
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[node name="RichTextLabel" type="RichTextLabel" parent="HBoxContainer"]
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margin_right = 510.0
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margin_bottom = 600.0
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size_flags_horizontal = 3
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__meta__ = {
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
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margin_left = 514.0
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margin_right = 1024.0
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margin_bottom = 600.0
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size_flags_horizontal = 3
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__meta__ = {
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}
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[node name="Label" type="Label" parent="HBoxContainer/VBoxContainer"]
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margin_right = 510.0
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margin_bottom = 14.0
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text = "Players:"
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__meta__ = {
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}
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[node name="ItemList" type="ItemList" parent="HBoxContainer/VBoxContainer"]
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margin_top = 18.0
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@@ -52,9 +40,6 @@ margin_bottom = 576.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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same_column_width = true
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__meta__ = {
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}
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[node name="Action" type="Button" parent="HBoxContainer/VBoxContainer"]
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margin_top = 580.0
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@@ -62,7 +47,4 @@ margin_right = 510.0
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margin_bottom = 600.0
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disabled = true
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text = "Do Action!"
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__meta__ = {
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}
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[connection signal="pressed" from="HBoxContainer/VBoxContainer/Action" to="." method="_on_Action_pressed"]
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@@ -3,20 +3,17 @@
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[ext_resource path="res://script/main.gd" type="Script" id=1]
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[ext_resource path="res://scene/game.tscn" type="PackedScene" id=2]
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[node name="Control" type="Control"]
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[node name="Main" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Panel" type="Panel" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
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anchor_right = 1.0
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@@ -25,16 +22,10 @@ margin_left = 20.0
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margin_top = 20.0
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margin_right = -20.0
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margin_bottom = -20.0
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__meta__ = {
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
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margin_right = 984.0
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margin_bottom = 24.0
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__meta__ = {
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}
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[node name="Label" type="Label" parent="Panel/VBoxContainer/HBoxContainer"]
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margin_top = 5.0
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@@ -42,9 +33,6 @@ margin_right = 326.0
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margin_bottom = 19.0
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size_flags_horizontal = 3
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text = "Name"
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__meta__ = {
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}
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[node name="NameEdit" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer"]
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margin_left = 330.0
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@@ -53,51 +41,33 @@ margin_bottom = 24.0
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 2.0
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text = "A Godot User"
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__meta__ = {
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}
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[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/VBoxContainer"]
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margin_top = 28.0
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margin_right = 984.0
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margin_bottom = 52.0
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__meta__ = {
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer/HBoxContainer2"]
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margin_right = 326.0
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margin_bottom = 24.0
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size_flags_horizontal = 3
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__meta__ = {
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}
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[node name="Host" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
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margin_right = 42.0
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margin_bottom = 24.0
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text = "Host"
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__meta__ = {
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}
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[node name="Control" type="Control" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
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margin_left = 46.0
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margin_right = 241.0
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margin_bottom = 24.0
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size_flags_horizontal = 3
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__meta__ = {
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}
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[node name="Connect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
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margin_left = 245.0
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margin_right = 326.0
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margin_bottom = 24.0
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text = "Connect to"
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__meta__ = {
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}
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[node name="Disconnect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
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visible = false
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@@ -105,9 +75,6 @@ margin_left = 68.0
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margin_right = 152.0
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margin_bottom = 24.0
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text = "Disconnect"
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__meta__ = {
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}
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[node name="Hostname" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer2"]
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margin_left = 330.0
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@@ -117,18 +84,12 @@ size_flags_horizontal = 3
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size_flags_stretch_ratio = 2.0
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text = "localhost"
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placeholder_text = "localhost"
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__meta__ = {
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}
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[node name="Control" type="Control" parent="Panel/VBoxContainer"]
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margin_top = 56.0
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margin_right = 984.0
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margin_bottom = 76.0
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rect_min_size = Vector2( 0, 20 )
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__meta__ = {
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}
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[node name="Game" parent="Panel/VBoxContainer" instance=ExtResource( 2 )]
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anchor_right = 0.0
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@@ -147,9 +108,6 @@ margin_top = -100.0
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margin_right = 200.0
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margin_bottom = 100.0
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dialog_text = "Connection closed"
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__meta__ = {
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}
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[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host" to="." method="_on_Host_pressed"]
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[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect" to="." method="_on_Connect_pressed"]
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[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect" to="." method="_on_Disconnect_pressed"]
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@@ -12,11 +12,13 @@ master func set_player_name(name):
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var sender = get_tree().get_rpc_sender_id()
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rpc("update_player_name", sender, name)
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sync func update_player_name(player, name):
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var pos = _players.find(player)
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if pos != -1:
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_list.set_item_text(pos, name)
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master func request_action(action):
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var sender = get_tree().get_rpc_sender_id()
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if _players[_turn] != get_tree().get_rpc_sender_id():
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@@ -25,11 +27,13 @@ master func request_action(action):
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do_action(action)
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next_turn()
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sync func do_action(action):
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var name = _list.get_item_text(_turn)
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var val = randi() % 100
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rpc("_log", "%s: %ss %d" % [name, action, val])
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sync func set_turn(turn):
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_turn = turn
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if turn >= _players.size():
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@@ -41,6 +45,7 @@ sync func set_turn(turn):
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_list.set_item_icon(i, null)
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_action.disabled = _players[turn] != get_tree().get_network_unique_id()
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sync func del_player(id):
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var pos = _players.find(id)
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if pos == -1:
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@@ -52,6 +57,7 @@ sync func del_player(id):
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if get_tree().is_network_server():
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rpc("set_turn", _turn)
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sync func add_player(id, name=""):
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_players.append(id)
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if name == "":
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@@ -59,27 +65,32 @@ sync func add_player(id, name=""):
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else:
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_list.add_item(name, null, false)
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func get_player_name(pos):
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if pos < _list.get_item_count():
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return _list.get_item_text(pos)
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else:
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return "Error!"
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func next_turn():
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_turn += 1
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if _turn >= _players.size():
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_turn = 0
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rpc("set_turn", _turn)
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func start():
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set_turn(0)
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func stop():
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_players.clear()
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_list.clear()
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_turn = 0
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_action.disabled = true
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func on_peer_add(id):
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if not get_tree().is_network_server():
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return
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@@ -88,14 +99,17 @@ func on_peer_add(id):
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rpc("add_player", id)
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rpc_id(id, "set_turn", _turn)
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func on_peer_del(id):
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if not get_tree().is_network_server():
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return
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rpc("del_player", id)
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sync func _log(what):
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$HBoxContainer/RichTextLabel.add_text(what + "\n")
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func _on_Action_pressed():
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if get_tree().is_network_server():
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do_action("roll")
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@@ -11,10 +11,18 @@ onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
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onready var _game = $Panel/VBoxContainer/Game
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func _ready():
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#warning-ignore-all:return_value_discarded
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get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
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get_tree().connect("network_peer_connected", self, "_peer_connected")
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$AcceptDialog.get_label().align = Label.ALIGN_CENTER
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$AcceptDialog.get_label().valign = Label.VALIGN_CENTER
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# Set the player name according to the system username. Fallback to the path.
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if OS.has_environment("USERNAME"):
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_name_edit.text = OS.get_environment("USERNAME")
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else:
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var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
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_name_edit.text = desktop_path[desktop_path.size() - 2]
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func start_game():
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_host_btn.disabled = true
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@@ -24,6 +32,7 @@ func start_game():
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_disconnect_btn.show()
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_game.start()
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func stop_game():
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_host_btn.disabled = false
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_name_edit.editable = true
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@@ -32,6 +41,7 @@ func stop_game():
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_connect_btn.show()
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_game.stop()
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func _close_network():
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if get_tree().is_connected("server_disconnected", self, "_close_network"):
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get_tree().disconnect("server_disconnected", self, "_close_network")
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@@ -44,15 +54,19 @@ func _close_network():
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$AcceptDialog.get_close_button().grab_focus()
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get_tree().set_network_peer(null)
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func _connected():
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_game.rpc("set_player_name", _name_edit.text)
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func _peer_connected(id):
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_game.on_peer_add(id)
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func _peer_disconnected(id):
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_game.on_peer_del(id)
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func _on_Host_pressed():
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var host = WebSocketServer.new()
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host.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
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@@ -61,9 +75,11 @@ func _on_Host_pressed():
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_game.add_player(1, _name_edit.text)
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start_game()
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func _on_Disconnect_pressed():
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_close_network()
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func _on_Connect_pressed():
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var host = WebSocketClient.new()
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host.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PoolStringArray([PROTO_NAME]), true)
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