Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -47,12 +47,12 @@ var shoot_time = 1e20
var Bullet = preload("res://player/Bullet.tscn")
var Enemy = preload("res://enemy/Enemy.tscn")
onready var sound_jump = $SoundJump
onready var sound_shoot = $SoundShoot
onready var sprite = $Sprite
onready var sprite_smoke = sprite.get_node(@"Smoke")
onready var animation_player = $AnimationPlayer
onready var bullet_shoot = $BulletShoot
@onready var sound_jump = $SoundJump
@onready var sound_shoot = $SoundShoot
@onready var sprite = $Sprite2D
@onready var sprite_smoke = sprite.get_node(^"Smoke")
@onready var animation_player = $AnimationPlayer
@onready var bullet_shoot = $BulletShoot
func _integrate_forces(s):
var lv = s.get_linear_velocity()
@@ -205,7 +205,7 @@ func _integrate_forces(s):
func _shot_bullet():
shoot_time = 0
var bi = Bullet.instance()
var bi = Bullet.instantiate()
var ss
if siding_left:
ss = -1.0
@@ -225,6 +225,6 @@ func _shot_bullet():
func _spawn_enemy_above():
var e = Enemy.instance()
var e = Enemy.instantiate()
e.position = position + 50 * Vector2.UP
get_parent().add_child(e)