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Convert demos to Godot 4 using regular expressions in a script
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@@ -47,12 +47,12 @@ var shoot_time = 1e20
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var Bullet = preload("res://player/Bullet.tscn")
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var Enemy = preload("res://enemy/Enemy.tscn")
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onready var sound_jump = $SoundJump
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onready var sound_shoot = $SoundShoot
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onready var sprite = $Sprite
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onready var sprite_smoke = sprite.get_node(@"Smoke")
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onready var animation_player = $AnimationPlayer
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onready var bullet_shoot = $BulletShoot
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@onready var sound_jump = $SoundJump
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@onready var sound_shoot = $SoundShoot
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@onready var sprite = $Sprite2D
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@onready var sprite_smoke = sprite.get_node(^"Smoke")
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@onready var animation_player = $AnimationPlayer
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@onready var bullet_shoot = $BulletShoot
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func _integrate_forces(s):
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var lv = s.get_linear_velocity()
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@@ -205,7 +205,7 @@ func _integrate_forces(s):
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func _shot_bullet():
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shoot_time = 0
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var bi = Bullet.instance()
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var bi = Bullet.instantiate()
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var ss
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if siding_left:
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ss = -1.0
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@@ -225,6 +225,6 @@ func _shot_bullet():
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func _spawn_enemy_above():
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var e = Enemy.instance()
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var e = Enemy.instantiate()
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e.position = position + 50 * Vector2.UP
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get_parent().add_child(e)
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