mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-06 07:50:22 +01:00
Convert demos to Godot 4 using regular expressions in a script
This commit is contained in:
@@ -5,9 +5,9 @@ extends Button
|
||||
# and to store Vector2 and other non-JSON types you need `var2str()`.
|
||||
|
||||
# The root game node (so we can get and instance enemies).
|
||||
export(NodePath) var game_node
|
||||
@export var game_node: NodePath
|
||||
# The player node (so we can set/get its health and position).
|
||||
export(NodePath) var player_node
|
||||
@export var player_node: NodePath
|
||||
|
||||
const SAVE_PATH = "user://save_json.json"
|
||||
|
||||
@@ -32,16 +32,18 @@ func save_game():
|
||||
position = var2str(enemy.position),
|
||||
})
|
||||
|
||||
file.store_line(to_json(save_dict))
|
||||
file.store_line(JSON.new().stringify(save_dict))
|
||||
|
||||
get_node("../LoadJSON").disabled = false
|
||||
get_node(^"../LoadJSON").disabled = false
|
||||
|
||||
|
||||
# `load()` is reserved.
|
||||
func load_game():
|
||||
var file = File.new()
|
||||
file.open(SAVE_PATH, File.READ)
|
||||
var save_dict = parse_json(file.get_line())
|
||||
var json = JSON.new()
|
||||
json.parse(file.get_line())
|
||||
var save_dict = json.get_data()
|
||||
|
||||
var player = get_node(player_node)
|
||||
# JSON doesn't support complex types such as Vector2.
|
||||
@@ -57,6 +59,6 @@ func load_game():
|
||||
var game = get_node(game_node)
|
||||
|
||||
for enemy_config in save_dict.enemies:
|
||||
var enemy = preload("res://enemy.tscn").instance()
|
||||
var enemy = preload("res://enemy.tscn").instantiate()
|
||||
enemy.position = str2var(enemy_config.position)
|
||||
game.add_child(enemy)
|
||||
|
||||
Reference in New Issue
Block a user