Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -1,8 +1,8 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex"
type="StreamTexture2D"
path="res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex"
metadata={
"vram_texture": false
}
@@ -10,7 +10,7 @@ metadata={
[deps]
source_file="res://mona.png"
dest_files=[ "res://.import/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex" ]
dest_files=["res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex"]
[params]

View File

@@ -22,7 +22,7 @@ window/stretch/aspect="expand"
[gdnative]
singletons=[ ]
singletons=[]
[memory]

View File

@@ -17,7 +17,7 @@ func _bg_load_done():
# Wait for the thread to complete, get the returned value
var tex = thread.wait_to_finish()
# Set to the sprite
get_node("Sprite").set_texture(tex)
get_node(^"Sprite2D").set_texture(tex)
func _on_load_pressed():

View File

@@ -6,10 +6,10 @@
script = ExtResource( 1 )
[node name="Load" type="Button" parent="."]
margin_left = 432.0
margin_top = 82.0
margin_right = 560.0
margin_bottom = 114.0
offset_left = 432.0
offset_top = 82.0
offset_right = 560.0
offset_bottom = 114.0
size_flags_horizontal = 2
size_flags_vertical = 2
text = "Load in Thread"
@@ -17,11 +17,11 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 494, 336 )
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(494, 336)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 512, 300 )
offset = Vector2(512, 300)
current = true
[connection signal="pressed" from="Load" to="." method="_on_load_pressed"]