Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -1,21 +1,20 @@
extends Node
# The URL we will connect to.
@export
var websocket_url = "ws://localhost:9080"
@export var websocket_url = "ws://localhost:9080"
# Our WebSocketClient instance.
var _client = WebSocketClient.new()
func _ready():
# Connect base signals to get notified of connection open, close, and errors.
_client.connect("connection_closed", _closed)
_client.connect("connection_error", _closed)
_client.connect("connection_established", _connected)
_client.connect(&"connection_closed", _closed)
_client.connect(&"connection_error", _closed)
_client.connect(&"connection_established", _connected)
# This signal is emitted when not using the Multiplayer API every time
# a full packet is received.
# Alternatively, you could check get_peer(1).get_available_packets() in a loop.
_client.connect("data_received", _on_data)
_client.connect(&"data_received", _on_data)
# Initiate connection to the given URL.
var err = _client.connect_to_url(websocket_url)

View File

@@ -8,14 +8,14 @@ var _server = WebSocketServer.new()
func _ready():
# Connect base signals to get notified of new client connections,
# disconnections, and disconnect requests.
_server.connect("client_connected", _connected)
_server.connect("client_disconnected", _disconnected)
_server.connect("client_close_request", _close_request)
_server.connect(&"client_connected", _connected)
_server.connect(&"client_disconnected", _disconnected)
_server.connect(&"client_close_request", _close_request)
# This signal is emitted when not using the Multiplayer API every time a
# full packet is received.
# Alternatively, you could check get_peer(PEER_ID).get_available_packets()
# in a loop for each connected peer.
_server.connect("data_received", _on_data)
_server.connect(&"data_received", _on_data)
# Start listening on the given port.
var err = _server.listen(PORT)
if err != OK: