Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -18,33 +18,33 @@ anchor_right = 1.0
anchor_bottom = 1.0
[node name="RichTextLabel" type="RichTextLabel" parent="HBoxContainer"]
margin_right = 510.0
margin_bottom = 600.0
offset_right = 510.0
offset_bottom = 600.0
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
margin_left = 514.0
margin_right = 1024.0
margin_bottom = 600.0
offset_left = 514.0
offset_right = 1024.0
offset_bottom = 600.0
size_flags_horizontal = 3
[node name="Label" type="Label" parent="HBoxContainer/VBoxContainer"]
margin_right = 510.0
margin_bottom = 14.0
offset_right = 510.0
offset_bottom = 14.0
text = "Players:"
[node name="ItemList" type="ItemList" parent="HBoxContainer/VBoxContainer"]
margin_top = 18.0
margin_right = 510.0
margin_bottom = 576.0
offset_top = 18.0
offset_right = 510.0
offset_bottom = 576.0
size_flags_horizontal = 3
size_flags_vertical = 3
same_column_width = true
[node name="Action" type="Button" parent="HBoxContainer/VBoxContainer"]
margin_top = 580.0
margin_right = 510.0
margin_bottom = 600.0
offset_top = 580.0
offset_right = 510.0
offset_bottom = 600.0
disabled = true
text = "Do Action!"

View File

@@ -18,95 +18,95 @@ anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer"]
margin_right = 984.0
margin_bottom = 24.0
offset_right = 984.0
offset_bottom = 24.0
[node name="Label" type="Label" parent="Panel/VBoxContainer/HBoxContainer"]
margin_top = 5.0
margin_right = 326.0
margin_bottom = 19.0
offset_top = 5.0
offset_right = 326.0
offset_bottom = 19.0
size_flags_horizontal = 3
text = "Name"
[node name="NameEdit" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer"]
margin_left = 330.0
margin_right = 984.0
margin_bottom = 24.0
offset_left = 330.0
offset_right = 984.0
offset_bottom = 24.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
text = "A Godot User"
[node name="HBoxContainer2" type="HBoxContainer" parent="Panel/VBoxContainer"]
margin_top = 28.0
margin_right = 984.0
margin_bottom = 52.0
offset_top = 28.0
offset_right = 984.0
offset_bottom = 52.0
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/VBoxContainer/HBoxContainer2"]
margin_right = 326.0
margin_bottom = 24.0
offset_right = 326.0
offset_bottom = 24.0
size_flags_horizontal = 3
[node name="Host" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_right = 42.0
margin_bottom = 24.0
offset_right = 42.0
offset_bottom = 24.0
text = "Host"
[node name="Control" type="Control" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_left = 46.0
margin_right = 241.0
margin_bottom = 24.0
offset_left = 46.0
offset_right = 241.0
offset_bottom = 24.0
size_flags_horizontal = 3
[node name="Connect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
margin_left = 245.0
margin_right = 326.0
margin_bottom = 24.0
offset_left = 245.0
offset_right = 326.0
offset_bottom = 24.0
text = "Connect to"
[node name="Disconnect" type="Button" parent="Panel/VBoxContainer/HBoxContainer2/HBoxContainer"]
visible = false
margin_left = 68.0
margin_right = 152.0
margin_bottom = 24.0
offset_left = 68.0
offset_right = 152.0
offset_bottom = 24.0
text = "Disconnect"
[node name="Hostname" type="LineEdit" parent="Panel/VBoxContainer/HBoxContainer2"]
margin_left = 330.0
margin_right = 984.0
margin_bottom = 24.0
offset_left = 330.0
offset_right = 984.0
offset_bottom = 24.0
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
text = "localhost"
placeholder_text = "localhost"
[node name="Control" type="Control" parent="Panel/VBoxContainer"]
margin_top = 56.0
margin_right = 984.0
margin_bottom = 76.0
rect_min_size = Vector2( 0, 20 )
offset_top = 56.0
offset_right = 984.0
offset_bottom = 76.0
rect_min_size = Vector2(0, 20)
[node name="Game" parent="Panel/VBoxContainer" instance=ExtResource( 2 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 80.0
margin_right = 984.0
margin_bottom = 560.0
offset_top = 80.0
offset_right = 984.0
offset_bottom = 560.0
[node name="AcceptDialog" type="AcceptDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -200.0
margin_top = -100.0
margin_right = 200.0
margin_bottom = 100.0
offset_left = -200.0
offset_top = -100.0
offset_right = 200.0
offset_bottom = 100.0
dialog_text = "Connection closed"
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host" to="." method="_on_Host_pressed"]

View File

@@ -2,8 +2,8 @@ extends Control
const _crown = preload("res://img/crown.png")
onready var _list = $HBoxContainer/VBoxContainer/ItemList
onready var _action = $HBoxContainer/VBoxContainer/Action
@onready var _list = $HBoxContainer/VBoxContainer/ItemList
@onready var _action = $HBoxContainer/VBoxContainer/Action
var _players = []
var _turn = -1

View File

@@ -3,19 +3,19 @@ extends Control
const DEF_PORT = 8080
const PROTO_NAME = "ludus"
onready var _host_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host
onready var _connect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect
onready var _disconnect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect
onready var _name_edit = $Panel/VBoxContainer/HBoxContainer/NameEdit
onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
onready var _game = $Panel/VBoxContainer/Game
@onready var _host_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host
@onready var _connect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect
@onready var _disconnect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect
@onready var _name_edit = $Panel/VBoxContainer/HBoxContainer/NameEdit
@onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
@onready var _game = $Panel/VBoxContainer/Game
var peer = null
func _ready():
#warning-ignore-all:return_value_discarded
get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
get_tree().connect("network_peer_connected", self, "_peer_connected")
get_tree().connect(&"network_peer_disconnected", self._peer_disconnected)
get_tree().connect(&"network_peer_connected", self._peer_connected)
$AcceptDialog.get_label().align = Label.ALIGN_CENTER
$AcceptDialog.get_label().valign = Label.VALIGN_CENTER
# Set the player name according to the system username. Fallback to the path.
@@ -46,11 +46,11 @@ func stop_game():
func _close_network():
if get_tree().is_connected("server_disconnected", self, "_close_network"):
get_tree().disconnect("server_disconnected", self, "_close_network")
get_tree().disconnect(&"server_disconnected", self._close_network)
if get_tree().is_connected("connection_failed", self, "_close_network"):
get_tree().disconnect("connection_failed", self, "_close_network")
get_tree().disconnect(&"connection_failed", self._close_network)
if get_tree().is_connected("connected_to_server", self, "_connected"):
get_tree().disconnect("connected_to_server", self, "_connected")
get_tree().disconnect(&"connected_to_server", self._connected)
stop_game()
$AcceptDialog.show_modal()
$AcceptDialog.get_close_button().grab_focus()
@@ -71,8 +71,8 @@ func _peer_disconnected(id):
func _on_Host_pressed():
peer = WebSocketServer.new()
peer.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
get_tree().connect("server_disconnected", self, "_close_network")
peer.listen(DEF_PORT, PackedStringArray(["ludus"]), true)
get_tree().connect(&"server_disconnected", self._close_network)
get_tree().set_network_peer(peer)
_game.add_player(1, _name_edit.text)
start_game()
@@ -84,8 +84,8 @@ func _on_Disconnect_pressed():
func _on_Connect_pressed():
peer = WebSocketClient.new()
peer.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PoolStringArray([PROTO_NAME]), true)
get_tree().connect("connection_failed", self, "_close_network")
get_tree().connect("connected_to_server", self, "_connected")
peer.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PackedStringArray([PROTO_NAME]), true)
get_tree().connect(&"connection_failed", self._close_network)
get_tree().connect(&"connected_to_server", self._connected)
get_tree().set_network_peer(peer)
start_game()