mirror of
https://github.com/godotengine/godot-demo-projects.git
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Convert demos to Godot 4 using regular expressions in a script
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@@ -2,8 +2,8 @@ extends Control
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const _crown = preload("res://img/crown.png")
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onready var _list = $HBoxContainer/VBoxContainer/ItemList
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onready var _action = $HBoxContainer/VBoxContainer/Action
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@onready var _list = $HBoxContainer/VBoxContainer/ItemList
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@onready var _action = $HBoxContainer/VBoxContainer/Action
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var _players = []
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var _turn = -1
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@@ -3,19 +3,19 @@ extends Control
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const DEF_PORT = 8080
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const PROTO_NAME = "ludus"
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onready var _host_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host
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onready var _connect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect
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onready var _disconnect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect
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onready var _name_edit = $Panel/VBoxContainer/HBoxContainer/NameEdit
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onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
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onready var _game = $Panel/VBoxContainer/Game
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@onready var _host_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Host
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@onready var _connect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Connect
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@onready var _disconnect_btn = $Panel/VBoxContainer/HBoxContainer2/HBoxContainer/Disconnect
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@onready var _name_edit = $Panel/VBoxContainer/HBoxContainer/NameEdit
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@onready var _host_edit = $Panel/VBoxContainer/HBoxContainer2/Hostname
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@onready var _game = $Panel/VBoxContainer/Game
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var peer = null
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func _ready():
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#warning-ignore-all:return_value_discarded
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get_tree().connect("network_peer_disconnected", self, "_peer_disconnected")
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get_tree().connect("network_peer_connected", self, "_peer_connected")
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get_tree().connect(&"network_peer_disconnected", self._peer_disconnected)
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get_tree().connect(&"network_peer_connected", self._peer_connected)
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$AcceptDialog.get_label().align = Label.ALIGN_CENTER
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$AcceptDialog.get_label().valign = Label.VALIGN_CENTER
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# Set the player name according to the system username. Fallback to the path.
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@@ -46,11 +46,11 @@ func stop_game():
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func _close_network():
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if get_tree().is_connected("server_disconnected", self, "_close_network"):
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get_tree().disconnect("server_disconnected", self, "_close_network")
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get_tree().disconnect(&"server_disconnected", self._close_network)
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if get_tree().is_connected("connection_failed", self, "_close_network"):
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get_tree().disconnect("connection_failed", self, "_close_network")
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get_tree().disconnect(&"connection_failed", self._close_network)
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if get_tree().is_connected("connected_to_server", self, "_connected"):
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get_tree().disconnect("connected_to_server", self, "_connected")
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get_tree().disconnect(&"connected_to_server", self._connected)
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stop_game()
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$AcceptDialog.show_modal()
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$AcceptDialog.get_close_button().grab_focus()
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@@ -71,8 +71,8 @@ func _peer_disconnected(id):
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func _on_Host_pressed():
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peer = WebSocketServer.new()
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peer.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
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get_tree().connect("server_disconnected", self, "_close_network")
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peer.listen(DEF_PORT, PackedStringArray(["ludus"]), true)
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get_tree().connect(&"server_disconnected", self._close_network)
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get_tree().set_network_peer(peer)
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_game.add_player(1, _name_edit.text)
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start_game()
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@@ -84,8 +84,8 @@ func _on_Disconnect_pressed():
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func _on_Connect_pressed():
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peer = WebSocketClient.new()
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peer.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PoolStringArray([PROTO_NAME]), true)
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get_tree().connect("connection_failed", self, "_close_network")
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get_tree().connect("connected_to_server", self, "_connected")
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peer.connect_to_url("ws://" + _host_edit.text + ":" + str(DEF_PORT), PackedStringArray([PROTO_NAME]), true)
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get_tree().connect(&"connection_failed", self._close_network)
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get_tree().connect(&"connected_to_server", self._connected)
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get_tree().set_network_peer(peer)
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start_game()
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