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https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
Convert demos to Godot 4 using regular expressions in a script
This commit is contained in:
@@ -1,4 +1,4 @@
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tool
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@tool
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extends Panel
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# In this file, the word "silly" is used to make it obvious that the name is arbitrary.
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@@ -7,20 +7,20 @@ var editor_interface
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func _ready():
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# Connect all of the signals we'll need to save and load silly materials
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get_node("VBoxContainer/ApplyButton").connect("pressed", self, "apply_pressed")
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get_node("VBoxContainer/SaveButton").connect("pressed", self, "save_pressed")
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get_node("VBoxContainer/LoadButton").connect("pressed", self, "load_pressed")
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get_node("SaveMaterialDialog").connect("file_selected", self, "save_file_selected")
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get_node("LoadMaterialDialog").connect("file_selected", self, "load_file_selected")
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VisualServer.canvas_item_set_clip(get_canvas_item(), true)
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get_node(^"VBoxContainer/ApplyButton").connect(&"pressed", self.apply_pressed)
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get_node(^"VBoxContainer/SaveButton").connect(&"pressed", self.save_pressed)
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get_node(^"VBoxContainer/LoadButton").connect(&"pressed", self.load_pressed)
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get_node(^"SaveMaterialDialog").connect(&"file_selected", self.save_file_selected)
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get_node(^"LoadMaterialDialog").connect(&"file_selected", self.load_file_selected)
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RenderingServer.canvas_item_set_clip(get_canvas_item(), true)
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func save_pressed():
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get_node("SaveMaterialDialog").popup_centered()
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get_node(^"SaveMaterialDialog").popup_centered()
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func load_pressed():
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get_node("LoadMaterialDialog").popup_centered()
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get_node(^"LoadMaterialDialog").popup_centered()
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func apply_pressed():
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@@ -32,7 +32,7 @@ func apply_pressed():
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var material = _silly_resource_from_values().make_material()
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# Go through the selected nodes and see if they have the "set_surface_material"
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# function (which only MeshInstance has by default). If they do, then set the material
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# function (which only MeshInstance3D has by default). If they do, then set the material
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# to the silly material.
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for node in selected_nodes:
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if node.has_method("set_surface_material"):
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@@ -71,9 +71,9 @@ func load_file_selected(path):
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file.close()
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return false
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get_node("VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
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get_node("VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
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get_node("VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
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get_node(^"VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
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get_node(^"VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
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get_node(^"VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
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# Close the file and return true (success!)
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file.close()
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@@ -85,9 +85,9 @@ func load_file_selected(path):
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func _silly_resource_from_values():
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# Get the values from the sliders and color picker
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var color = get_node("VBoxContainer/AlbedoColorPicker").color
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var metallic = get_node("VBoxContainer/MetallicSlider").value
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var roughness = get_node("VBoxContainer/RoughnessSlider").value
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var color = get_node(^"VBoxContainer/AlbedoColorPicker").color
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var metallic = get_node(^"VBoxContainer/MetallicSlider").value
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var roughness = get_node(^"VBoxContainer/RoughnessSlider").value
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# Make a new silly resource (which in this case actually is a node) and initialize it
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var silly_resource = silly_material_resource.new()
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silly_resource.init()
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@@ -3,9 +3,9 @@
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[ext_resource path="res://addons/material_creator/material_creator.gd" type="Script" id=1]
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[node name="Material Creator Plugin" type="Panel"]
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margin_right = 220.0
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margin_bottom = 340.0
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rect_min_size = Vector2( 210, 410 )
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offset_right = 220.0
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offset_bottom = 340.0
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rect_min_size = Vector2(210, 410)
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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@@ -15,95 +15,95 @@ __meta__ = {
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -100.0
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margin_right = 100.0
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rect_min_size = Vector2( 0, 400 )
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offset_left = -100.0
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offset_right = 100.0
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rect_min_size = Vector2(0, 400)
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[node name="DockName" type="Label" parent="VBoxContainer"]
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margin_right = 200.0
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margin_bottom = 30.0
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rect_min_size = Vector2( 200, 30 )
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offset_right = 200.0
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offset_bottom = 30.0
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rect_min_size = Vector2(200, 30)
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custom_constants/shadow_as_outline = 1
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text = "Material creator"
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align = 1
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valign = 2
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[node name="AlbedoLabel" type="Label" parent="VBoxContainer"]
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margin_top = 34.0
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margin_right = 200.0
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margin_bottom = 64.0
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rect_min_size = Vector2( 200, 30 )
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offset_top = 34.0
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offset_right = 200.0
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offset_bottom = 64.0
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rect_min_size = Vector2(200, 30)
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text = "Albedo color"
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align = 1
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valign = 2
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[node name="AlbedoColorPicker" type="ColorPickerButton" parent="VBoxContainer"]
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margin_top = 68.0
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margin_right = 200.0
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margin_bottom = 98.0
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rect_min_size = Vector2( 200, 30 )
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color = Color( 1, 1, 1, 1 )
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offset_top = 68.0
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offset_right = 200.0
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offset_bottom = 98.0
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rect_min_size = Vector2(200, 30)
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color = Color(1, 1, 1, 1)
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[node name="MetallicLabel" type="Label" parent="VBoxContainer"]
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margin_top = 102.0
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margin_right = 200.0
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margin_bottom = 132.0
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rect_min_size = Vector2( 200, 30 )
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offset_top = 102.0
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offset_right = 200.0
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offset_bottom = 132.0
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rect_min_size = Vector2(200, 30)
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text = "Metallic strength"
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align = 1
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valign = 2
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[node name="MetallicSlider" type="HSlider" parent="VBoxContainer"]
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margin_top = 136.0
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margin_right = 200.0
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margin_bottom = 166.0
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rect_min_size = Vector2( 200, 30 )
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offset_top = 136.0
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offset_right = 200.0
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offset_bottom = 166.0
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rect_min_size = Vector2(200, 30)
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max_value = 1.0
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step = 0.05
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[node name="RoughnessLabel" type="Label" parent="VBoxContainer"]
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margin_top = 170.0
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margin_right = 200.0
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margin_bottom = 200.0
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rect_min_size = Vector2( 200, 30 )
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offset_top = 170.0
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offset_right = 200.0
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offset_bottom = 200.0
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rect_min_size = Vector2(200, 30)
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text = "Roughness strength"
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align = 1
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valign = 2
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[node name="RoughnessSlider" type="HSlider" parent="VBoxContainer"]
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margin_top = 204.0
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margin_right = 200.0
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margin_bottom = 234.0
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rect_min_size = Vector2( 200, 30 )
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offset_top = 204.0
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offset_right = 200.0
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offset_bottom = 234.0
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rect_min_size = Vector2(200, 30)
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max_value = 1.0
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step = 0.05
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ticks_on_borders = true
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
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margin_top = 238.0
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margin_right = 200.0
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margin_bottom = 258.0
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rect_min_size = Vector2( 200, 20 )
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offset_top = 238.0
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offset_right = 200.0
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offset_bottom = 258.0
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rect_min_size = Vector2(200, 20)
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[node name="ApplyButton" type="Button" parent="VBoxContainer"]
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margin_top = 262.0
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margin_right = 200.0
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margin_bottom = 312.0
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rect_min_size = Vector2( 200, 50 )
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offset_top = 262.0
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offset_right = 200.0
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offset_bottom = 312.0
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rect_min_size = Vector2(200, 50)
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text = "Apply material"
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[node name="SaveButton" type="Button" parent="VBoxContainer"]
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margin_top = 316.0
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margin_right = 200.0
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margin_bottom = 366.0
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rect_min_size = Vector2( 200, 50 )
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offset_top = 316.0
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offset_right = 200.0
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offset_bottom = 366.0
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rect_min_size = Vector2(200, 50)
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text = "Save material"
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[node name="LoadButton" type="Button" parent="VBoxContainer"]
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margin_top = 370.0
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margin_right = 200.0
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margin_bottom = 420.0
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rect_min_size = Vector2( 200, 50 )
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offset_top = 370.0
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offset_right = 200.0
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offset_bottom = 420.0
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rect_min_size = Vector2(200, 50)
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text = "Load material"
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clip_text = true
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@@ -111,8 +111,8 @@ clip_text = true
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -10.0
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rect_min_size = Vector2( 0, 50 )
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offset_bottom = -10.0
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rect_min_size = Vector2(0, 50)
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text = "Load silly material and
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apply to selected node(s)"
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align = 1
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@@ -120,20 +120,20 @@ valign = 1
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autowrap = true
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[node name="SaveMaterialDialog" type="FileDialog" parent="."]
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margin_left = 150.0
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margin_top = 20.0
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margin_right = 600.0
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margin_bottom = 360.0
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offset_left = 150.0
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offset_top = 20.0
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offset_right = 600.0
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offset_bottom = 360.0
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resizable = true
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filters = PoolStringArray( "*.silly_mat" )
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filters = PackedStringArray("*.silly_mat")
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[node name="LoadMaterialDialog" type="FileDialog" parent="."]
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margin_left = 150.0
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margin_top = 20.0
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margin_right = 600.0
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margin_bottom = 360.0
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rect_min_size = Vector2( 200, 100 )
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offset_left = 150.0
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offset_top = 20.0
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offset_right = 600.0
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offset_bottom = 360.0
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rect_min_size = Vector2(200, 100)
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window_title = "Open a File"
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resizable = true
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mode = 0
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filters = PoolStringArray( "*.silly_mat" )
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filters = PackedStringArray("*.silly_mat")
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@@ -8,13 +8,13 @@
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# This example should be replaced when EditorImportPlugin and EditorExportPlugin are both
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# fully working and you can save custom resources.
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tool
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@tool
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extends EditorPlugin
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var io_material_dialog
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func _enter_tree():
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io_material_dialog = preload("res://addons/material_creator/material_dock.tscn").instance()
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io_material_dialog = preload("res://addons/material_creator/material_dock.tscn").instantiate()
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io_material_dialog.editor_interface = get_editor_interface()
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add_control_to_dock(DOCK_SLOT_LEFT_UL, io_material_dialog)
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@@ -1,4 +1,4 @@
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tool
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@tool
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extends Node
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# NOTE: in theory this would extend from resource, but until saving and loading resources
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@@ -30,13 +30,15 @@ func make_json():
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json_dict["metallic_strength"] = metallic_strength
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json_dict["roughness_strength"] = roughness_strength
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return to_json(json_dict)
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return JSON.new().stringify(json_dict)
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# Convert the passed in string to a json dictonary, and then
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# fill in our data.
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func from_json(json_dict_as_string):
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var json_dict = parse_json(json_dict_as_string)
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var json = JSON.new()
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json.parse(json_dict_as_string)
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var json_dict = json.get_data()
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albedo_color.r = json_dict["albedo_color"]["r"]
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albedo_color.g = json_dict["albedo_color"]["g"]
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@@ -46,9 +48,9 @@ func from_json(json_dict_as_string):
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roughness_strength = json_dict["roughness_strength"]
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# Make a SpatialMaterial using our variables.
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# Make a StandardMaterial3D using our variables.
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func make_material():
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var mat = SpatialMaterial.new()
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var mat = StandardMaterial3D.new()
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mat.albedo_color = albedo_color
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mat.metallic = metallic_strength
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