Convert demos to Godot 4 using regular expressions in a script

This commit is contained in:
Aaron Franke
2022-03-26 05:00:50 -05:00
parent 410d783126
commit bbe50fc9da
1095 changed files with 13628 additions and 13557 deletions

View File

@@ -1,4 +1,4 @@
tool
@tool
extends Panel
# In this file, the word "silly" is used to make it obvious that the name is arbitrary.
@@ -7,20 +7,20 @@ var editor_interface
func _ready():
# Connect all of the signals we'll need to save and load silly materials
get_node("VBoxContainer/ApplyButton").connect("pressed", self, "apply_pressed")
get_node("VBoxContainer/SaveButton").connect("pressed", self, "save_pressed")
get_node("VBoxContainer/LoadButton").connect("pressed", self, "load_pressed")
get_node("SaveMaterialDialog").connect("file_selected", self, "save_file_selected")
get_node("LoadMaterialDialog").connect("file_selected", self, "load_file_selected")
VisualServer.canvas_item_set_clip(get_canvas_item(), true)
get_node(^"VBoxContainer/ApplyButton").connect(&"pressed", self.apply_pressed)
get_node(^"VBoxContainer/SaveButton").connect(&"pressed", self.save_pressed)
get_node(^"VBoxContainer/LoadButton").connect(&"pressed", self.load_pressed)
get_node(^"SaveMaterialDialog").connect(&"file_selected", self.save_file_selected)
get_node(^"LoadMaterialDialog").connect(&"file_selected", self.load_file_selected)
RenderingServer.canvas_item_set_clip(get_canvas_item(), true)
func save_pressed():
get_node("SaveMaterialDialog").popup_centered()
get_node(^"SaveMaterialDialog").popup_centered()
func load_pressed():
get_node("LoadMaterialDialog").popup_centered()
get_node(^"LoadMaterialDialog").popup_centered()
func apply_pressed():
@@ -32,7 +32,7 @@ func apply_pressed():
var material = _silly_resource_from_values().make_material()
# Go through the selected nodes and see if they have the "set_surface_material"
# function (which only MeshInstance has by default). If they do, then set the material
# function (which only MeshInstance3D has by default). If they do, then set the material
# to the silly material.
for node in selected_nodes:
if node.has_method("set_surface_material"):
@@ -71,9 +71,9 @@ func load_file_selected(path):
file.close()
return false
get_node("VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
get_node("VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
get_node("VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
get_node(^"VBoxContainer/AlbedoColorPicker").color = silly_resource.albedo_color
get_node(^"VBoxContainer/MetallicSlider").value = silly_resource.metallic_strength
get_node(^"VBoxContainer/RoughnessSlider").value = silly_resource.roughness_strength
# Close the file and return true (success!)
file.close()
@@ -85,9 +85,9 @@ func load_file_selected(path):
func _silly_resource_from_values():
# Get the values from the sliders and color picker
var color = get_node("VBoxContainer/AlbedoColorPicker").color
var metallic = get_node("VBoxContainer/MetallicSlider").value
var roughness = get_node("VBoxContainer/RoughnessSlider").value
var color = get_node(^"VBoxContainer/AlbedoColorPicker").color
var metallic = get_node(^"VBoxContainer/MetallicSlider").value
var roughness = get_node(^"VBoxContainer/RoughnessSlider").value
# Make a new silly resource (which in this case actually is a node) and initialize it
var silly_resource = silly_material_resource.new()
silly_resource.init()