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Minor spelling fixes in strings, comments and non-code files. (#1236)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -24,7 +24,7 @@ void main() {
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ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
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// Just in case the texture size is not divisable by 8.
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// Just in case the texture size is not divisible by 8.
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if ((uv.x > size.x) || (uv.y > size.y)) {
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return;
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}
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