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Minor spelling fixes in strings, comments and non-code files. (#1236)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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# A WebSocket signaling server/client for WebRTC.
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This demo is devided in 4 parts:
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This demo is divided in 4 parts:
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- The `server` folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot)
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- The `server_node` folder contains the signaling server implementation written in Node.js (if you don't plan to run a game server but only match-making).
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@@ -12,7 +12,7 @@ config_version=5
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config/name="WebRTC Signaling Example"
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config/description="A WebSocket signaling server/client for WebRTC.
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This demo is devided in 4 parts.
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This demo is divided in 4 parts.
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The protocol is text based, and composed by a command and possibly
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multiple payload arguments, each separated by a new line."
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config/tags=PackedStringArray("demo", "network", "official")
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@@ -13,7 +13,7 @@ func info(msg: String) -> void:
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#region Client signals
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func _on_web_socket_client_connection_closed() -> void:
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var ws := _client.get_socket()
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info("Client just disconnected with code: %s, reson: %s" % [ws.get_close_code(), ws.get_close_reason()])
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info("Client just disconnected with code: %s, reason: %s" % [ws.get_close_code(), ws.get_close_reason()])
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func _on_web_socket_client_connected_to_server() -> void:
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