diff --git a/2d/finite_state_machine/project.godot b/2d/finite_state_machine/project.godot index 776715f9..9d499a45 100644 --- a/2d/finite_state_machine/project.godot +++ b/2d/finite_state_machine/project.godot @@ -97,4 +97,5 @@ attack={ [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/gd_paint/project.godot b/2d/gd_paint/project.godot index 17547124..f6ee8098 100644 --- a/2d/gd_paint/project.godot +++ b/2d/gd_paint/project.godot @@ -32,4 +32,5 @@ singletons=[ ] [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/grid_based_movement/project.godot b/2d/grid_based_movement/project.godot index ff85a1b5..1361f982 100644 --- a/2d/grid_based_movement/project.godot +++ b/2d/grid_based_movement/project.godot @@ -63,4 +63,5 @@ move_up={ [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/hexagonal_map/project.godot b/2d/hexagonal_map/project.godot index fc22d7e0..2abba048 100644 --- a/2d/hexagonal_map/project.godot +++ b/2d/hexagonal_map/project.godot @@ -66,4 +66,5 @@ move_up={ [rendering] +quality/driver/driver_name="GLES2" environment/default_clear_color=Color( 0.172549, 0.219608, 0.129412, 1 ) diff --git a/2d/isometric/project.godot b/2d/isometric/project.godot index c20e1b1e..c12ca26f 100644 --- a/2d/isometric/project.godot +++ b/2d/isometric/project.godot @@ -74,4 +74,5 @@ use_pixel_snap=true [rendering] +quality/driver/driver_name="GLES2" environment/default_clear_color=Color( 0.0784314, 0.105882, 0.145098, 1 ) diff --git a/2d/kinematic_character/project.godot b/2d/kinematic_character/project.godot index e88da30d..5d946096 100644 --- a/2d/kinematic_character/project.godot +++ b/2d/kinematic_character/project.godot @@ -71,4 +71,5 @@ multithread/thread_rid_pool_prealloc=60 [rendering] +quality/driver/driver_name="GLES2" environment/default_clear_color=Color( 0.156, 0.1325, 0.25, 1 ) diff --git a/2d/light2d_as_mask/project.godot b/2d/light2d_as_mask/project.godot index 57f97360..bfa9c149 100644 --- a/2d/light2d_as_mask/project.godot +++ b/2d/light2d_as_mask/project.godot @@ -31,3 +31,7 @@ singletons=[ ] [rasterizer] shadow_filter=3 + +[rendering] + +quality/driver/driver_name="GLES2" diff --git a/2d/lights_and_shadows/light_shadows.tscn b/2d/lights_and_shadows/light_shadows.tscn index d6ff6293..06b89493 100644 --- a/2d/lights_and_shadows/light_shadows.tscn +++ b/2d/lights_and_shadows/light_shadows.tscn @@ -186,6 +186,7 @@ occluder = SubResource( 1 ) position = Vector2( 159.289, 452.441 ) texture = ExtResource( 3 ) color = Color( 1, 0.446392, 0.0576646, 1 ) +energy = 0.95 shadow_enabled = true shadow_gradient_length = 1.3 shadow_filter = 3 @@ -204,6 +205,7 @@ anims/motion2 = SubResource( 4 ) position = Vector2( 753.756, 314.336 ) texture = ExtResource( 3 ) color = Color( 0.49247, 0.878537, 0.409146, 1 ) +energy = 0.95 shadow_enabled = true shadow_gradient_length = 1.2 shadow_filter = 3 @@ -222,6 +224,7 @@ anims/motion = SubResource( 3 ) position = Vector2( 692.078, 31.1773 ) texture = ExtResource( 3 ) color = Color( 0.396752, 0.446392, 0.929792, 1 ) +energy = 0.95 shadow_enabled = true shadow_gradient_length = 1.4 shadow_filter = 3 diff --git a/2d/lights_and_shadows/project.godot b/2d/lights_and_shadows/project.godot index bb144da3..037b3079 100644 --- a/2d/lights_and_shadows/project.godot +++ b/2d/lights_and_shadows/project.godot @@ -34,3 +34,7 @@ singletons=[ ] [rasterizer] shadow_filter=2 + +[rendering] + +quality/driver/driver_name="GLES2" diff --git a/2d/navigation/project.godot b/2d/navigation/project.godot index 2651056b..add40626 100644 --- a/2d/navigation/project.godot +++ b/2d/navigation/project.godot @@ -41,4 +41,5 @@ click={ [rendering] +quality/driver/driver_name="GLES2" environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 ) diff --git a/2d/navigation_astar/project.godot b/2d/navigation_astar/project.godot index dd0e1ca2..b58c37cd 100644 --- a/2d/navigation_astar/project.godot +++ b/2d/navigation_astar/project.godot @@ -34,4 +34,5 @@ click={ [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/pong/project.godot b/2d/pong/project.godot index db7ac6d9..532e2a49 100644 --- a/2d/pong/project.godot +++ b/2d/pong/project.godot @@ -66,5 +66,6 @@ right_move_up={ [rendering] +quality/driver/driver_name="GLES2" quality/2d/use_pixel_snap=true viewport/default_clear_color=Color( 0, 0, 0, 1 ) diff --git a/2d/role_playing_game/project.godot b/2d/role_playing_game/project.godot index e848f4db..ebcb4eea 100644 --- a/2d/role_playing_game/project.godot +++ b/2d/role_playing_game/project.godot @@ -63,4 +63,5 @@ ui_down={ [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/screen_space_shaders/project.godot b/2d/screen_space_shaders/project.godot index 522de544..8605ae8c 100644 --- a/2d/screen_space_shaders/project.godot +++ b/2d/screen_space_shaders/project.godot @@ -30,3 +30,7 @@ stretch/mode="2d" [gdnative] singletons=[ ] + +[rendering] + +quality/driver/driver_name="GLES2" diff --git a/2d/sprite_shaders/project.godot b/2d/sprite_shaders/project.godot index 824989d8..37963e8b 100644 --- a/2d/sprite_shaders/project.godot +++ b/2d/sprite_shaders/project.godot @@ -26,4 +26,5 @@ window/stretch/aspect="expand" [rendering] +quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres" diff --git a/2d/sprite_shaders/shaders/glow.shader b/2d/sprite_shaders/shaders/glow.shader index 8485b10d..4a036e50 100644 --- a/2d/sprite_shaders/shaders/glow.shader +++ b/2d/sprite_shaders/shaders/glow.shader @@ -1,8 +1,8 @@ shader_type canvas_item; render_mode blend_premul_alpha; -uniform float radius = 2.0; -uniform float amount = 0.6; +uniform float radius = 5.0; +uniform float amount = 0.25; void fragment() { float r = radius; diff --git a/2d/sprite_shaders/sprite_shaders.tscn b/2d/sprite_shaders/sprite_shaders.tscn index a7a53400..2e6aad69 100644 --- a/2d/sprite_shaders/sprite_shaders.tscn +++ b/2d/sprite_shaders/sprite_shaders.tscn @@ -52,8 +52,8 @@ shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 ) [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 9 ) -shader_param/radius = 12.0 -shader_param/amount = 0.5 +shader_param/radius = 5.0 +shader_param/amount = 0.25 [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 10 )