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Update some GDScript files for Godot 4.3 (#1129)
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@@ -42,7 +42,7 @@ func _on_left_hand_button_pressed(action_name):
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_do_tween_energy()
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# And make us feel it.
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# Note: frequence == 0.0 => XR runtime chooses optimal frequency for a given controller.
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# NOTE: `frequence == 0.0` => XR runtime chooses optimal frequency for a given controller.
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active_hand.trigger_haptic_pulse("haptic", 0.0, 1.0, 0.5, 0.0)
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@@ -60,5 +60,5 @@ func _on_right_hand_button_pressed(action_name):
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_do_tween_energy()
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# And make us feel it.
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# Note: frequence == 0.0 => XR runtime chooses optimal frequency for a given controller.
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# NOTE: `frequence == 0.0` => XR runtime chooses optimal frequency for a given controller.
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active_hand.trigger_haptic_pulse("haptic", 0.0, 1.0, 0.5, 0.0)
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