From c49e134e1359c8e37a60a297da8e597e2e363f04 Mon Sep 17 00:00:00 2001 From: David Briscoe <43559+idbrii@users.noreply.github.com> Date: Mon, 23 Dec 2024 09:55:20 -0800 Subject: [PATCH] Explain how to setup GUI in 3D (#1149) Make it more obvious to newcomers how this demo works so they can replicate it in their projects. Change the text to point to how this is working. Add Editor Descriptions to make it clearer how this is setup. Co-authored-by: Aaron Franke --- viewport/gui_in_3d/gui_panel_3d.tscn | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/viewport/gui_in_3d/gui_panel_3d.tscn b/viewport/gui_in_3d/gui_panel_3d.tscn index c8b2f8b5..2b9500ae 100644 --- a/viewport/gui_in_3d/gui_panel_3d.tscn +++ b/viewport/gui_in_3d/gui_panel_3d.tscn @@ -23,6 +23,7 @@ process_mode = 3 script = ExtResource("1") [node name="SubViewport" type="SubViewport" parent="."] +editor_description = "SubViewport contents can be displayed using a ViewportTexture." gui_embed_subwindows = true size = Vector2i(560, 360) render_target_update_mode = 4 @@ -51,9 +52,11 @@ grow_vertical = 2 theme_override_constants/separation = 13 [node name="Label" type="Label" parent="SubViewport/GUI/Panel/VBoxContainer"] +custom_minimum_size = Vector2(200, 0) layout_mode = 2 -text = "Hello world!" +text = "SubViewport is rendered on Quad" horizontal_alignment = 1 +autowrap_mode = 2 [node name="Button" type="Button" parent="SubViewport/GUI/Panel/VBoxContainer"] layout_mode = 2 @@ -129,6 +132,12 @@ popup/item_2/text = "Item 2" popup/item_2/id = 2 [node name="Quad" type="MeshInstance3D" parent="."] +editor_description = "To setup this MeshInstance3D: +* Set Surface Material Override to a new StandardMaterial3D. +* At the bottom of the StandardMaterial3D's properties, set \"Local to Scene\" to true. +* Set the Albedo Texture of StandardMaterial3D to new ViewportTexture and set the Viewport Path. +* Transparency to Alpha. +* Shading to Unshaded." mesh = SubResource("1") surface_material_override/0 = SubResource("3")