Use StringName literals with Input methods

This commit is contained in:
Aaron Franke
2022-03-27 19:19:09 -05:00
parent ab0816a44e
commit cb52878006
37 changed files with 126 additions and 126 deletions

View File

@@ -10,17 +10,17 @@ extends Sprite2D
func _process(_delta):
if not Engine.editor_hint:
if Input.is_action_pressed("forty_five_mode"):
if Input.is_action_pressed(&"forty_five_mode"):
set_view_mode(0)
elif Input.is_action_pressed("isometric_mode"):
elif Input.is_action_pressed(&"isometric_mode"):
set_view_mode(1)
elif Input.is_action_pressed("top_down_mode"):
elif Input.is_action_pressed(&"top_down_mode"):
set_view_mode(2)
elif Input.is_action_pressed("front_side_mode"):
elif Input.is_action_pressed(&"front_side_mode"):
set_view_mode(3)
elif Input.is_action_pressed("oblique_y_mode"):
elif Input.is_action_pressed(&"oblique_y_mode"):
set_view_mode(4)
elif Input.is_action_pressed("oblique_z_mode"):
elif Input.is_action_pressed(&"oblique_z_mode"):
set_view_mode(5)

View File

@@ -10,17 +10,17 @@ extends Sprite2D
func _process(_delta):
if not Engine.editor_hint:
if Input.is_action_pressed("forty_five_mode"):
if Input.is_action_pressed(&"forty_five_mode"):
set_view_mode(0)
elif Input.is_action_pressed("isometric_mode"):
elif Input.is_action_pressed(&"isometric_mode"):
set_view_mode(1)
elif Input.is_action_pressed("top_down_mode"):
elif Input.is_action_pressed(&"top_down_mode"):
set_view_mode(2)
elif Input.is_action_pressed("front_side_mode"):
elif Input.is_action_pressed(&"front_side_mode"):
set_view_mode(3)
elif Input.is_action_pressed("oblique_y_mode"):
elif Input.is_action_pressed(&"oblique_y_mode"):
set_view_mode(4)
elif Input.is_action_pressed("oblique_z_mode"):
elif Input.is_action_pressed(&"oblique_z_mode"):
set_view_mode(5)

View File

@@ -1,5 +1,5 @@
extends Control
func _process(_delta):
if Input.is_action_just_pressed("toggle_control_hints"):
if Input.is_action_just_pressed(&"toggle_control_hints"):
visible = not visible