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Link to the asset library from the README of each demo
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@@ -14,6 +14,8 @@ Renderer: GLES 3 (particles are not available in GLES 2)
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Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/515
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## Screenshots
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@@ -8,6 +8,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/516
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## Why use a state machine
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States are common in games. You can use the pattern to:
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@@ -8,6 +8,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/517
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## Screenshots
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@@ -9,6 +9,8 @@ Language: GDScript
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Renderer: GLES 3 (HDR is not available in GLES 2)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110
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## Screenshots
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/111
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## Screenshots
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@@ -7,6 +7,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/148
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## Screenshots
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@@ -9,6 +9,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
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## How does it work?
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The level uses a [`TileMap`](https://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap)
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@@ -9,6 +9,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113
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## Screenshots
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/115
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## Screenshots
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@@ -8,6 +8,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/116
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## Screenshots
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@@ -10,6 +10,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117
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## Screenshots
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@@ -7,6 +7,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/519
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## Screenshots
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 3 (particles are not available in GLES 2)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
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## How does it work?
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It uses [`Particles2D`](https://docs.godotengine.org/en/latest/classes/class_particles2d.html) nodes
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@@ -11,6 +11,8 @@ Language: GDScript
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Renderer: GLES 3 (particles are not available in GLES 2)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
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## How does it work?
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The player and enemies use dynamic character
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@@ -19,6 +19,8 @@ Language: GDScript
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Renderer: GLES 3 (particles are not available in GLES 2)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
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## Features
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- Side-scrolling player controller using [`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html).
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@@ -12,6 +12,8 @@ Note: There is a C# version available [here](https://github.com/godotengine/godo
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Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong).
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
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## How does it work?
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The walls, paddle, and ball are all
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@@ -8,6 +8,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/520
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## Screenshots
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@@ -7,6 +7,8 @@ Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shadin
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Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/122
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## Screenshots
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@@ -7,6 +7,8 @@ Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shadin
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/522
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## Screenshots
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/146
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## Screenshots
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