Link to the asset library from the README of each demo

This commit is contained in:
Aaron Franke
2020-09-10 15:13:31 -04:00
parent f74f7c52b6
commit d4bf89d364
72 changed files with 217 additions and 78 deletions

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@@ -14,6 +14,8 @@ Renderer: GLES 3 (particles are not available in GLES 2)
Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/515
## Screenshots
![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif)

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@@ -8,6 +8,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/516
## Why use a state machine
States are common in games. You can use the pattern to:

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@@ -8,6 +8,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/517
## Screenshots
![Screenshot](screenshots/gdpaint.png)

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@@ -9,6 +9,8 @@ Language: GDScript
Renderer: GLES 3 (HDR is not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110
## Screenshots
![Screenshot](screenshots/left.png)

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/111
## Screenshots
![Screenshot](screenshots/hex.png)

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@@ -7,6 +7,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/148
## Screenshots
![Screenshot](screenshots/instancing.png)

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@@ -9,6 +9,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
## How does it work?
The level uses a [`TileMap`](https://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap)

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@@ -9,6 +9,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113
## Screenshots
![Screenshot](screenshots/kinematic.png)

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/115
## Screenshots
![Screenshot](screenshots/mask.png)

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@@ -8,6 +8,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/116
## Screenshots
![Screenshot](screenshots/lights.png)

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@@ -10,6 +10,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117
## Screenshots
![Screenshot](screenshots/navigation.png)

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@@ -7,6 +7,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/519
## Screenshots
![Screenshot](screenshots/nav_astar.png)

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
## How does it work?
It uses [`Particles2D`](https://docs.godotengine.org/en/latest/classes/class_particles2d.html) nodes

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@@ -11,6 +11,8 @@ Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
## How does it work?
The player and enemies use dynamic character

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@@ -19,6 +19,8 @@ Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
## Features
- Side-scrolling player controller using [`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html).

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@@ -12,6 +12,8 @@ Note: There is a C# version available [here](https://github.com/godotengine/godo
Note: There is a VisualScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/visual_script/pong).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
## How does it work?
The walls, paddle, and ball are all

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@@ -8,6 +8,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/520
## Screenshots
![Screenshot](screenshots/object.png)

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@@ -7,6 +7,8 @@ Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shadin
Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/122
## Screenshots
![Screenshot](screenshots/whirl.png)

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@@ -7,6 +7,8 @@ Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shadin
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/522
## Screenshots
![Screenshot](screenshots/sprite.png)

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/146
## Screenshots
![Screenshot](screenshots/tween.png)