Link to the asset library from the README of each demo

This commit is contained in:
Aaron Franke
2020-09-10 15:13:31 -04:00
parent f74f7c52b6
commit d4bf89d364
72 changed files with 217 additions and 78 deletions

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581
## How does it work?
For the sound clock, it uses methods in

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525
## How does it work?
It uses the `set_device()` method in

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Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/526
## How does it work?
It uses the `push_frame()` method on an [`AudioStreamGeneratorPlayback`](https://docs.godotengine.org/en/latest/classes/class_audiostreamgeneratorplayback.html)

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@@ -6,3 +6,5 @@ the microphone and later play it back or save it to a file.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/527

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@@ -6,6 +6,8 @@ Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/528
## Screenshots
![Screenshot](screenshots/spectrum.png)