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Link to the asset library from the README of each demo
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581
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## How does it work?
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For the sound clock, it uses methods in
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525
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## How does it work?
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It uses the `set_device()` method in
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@@ -8,6 +8,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/526
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## How does it work?
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It uses the `push_frame()` method on an [`AudioStreamGeneratorPlayback`](https://docs.godotengine.org/en/latest/classes/class_audiostreamgeneratorplayback.html)
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@@ -6,3 +6,5 @@ the microphone and later play it back or save it to a file.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/527
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@@ -6,6 +6,8 @@ Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/528
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## Screenshots
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