[Net] Update WebSocket multiplayer demo.

Updated to Godot 4.

Added combo (default) scene showing dedicated multiplayer branches
(i.e. running both server and clients in the same SceneTree).
This commit is contained in:
Fabio Alessandrelli
2022-09-29 21:00:44 +02:00
parent dd2ba9a5ba
commit da12c09942
6 changed files with 209 additions and 107 deletions

View File

@@ -6,13 +6,14 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
config/name="WebSocket Multiplayer Demo"
config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
run/main_scene="res://scene/main.tscn"
run/main_scene="res://scene/combo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[rendering]