mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
[Net] Update WebSocket multiplayer demo.
Updated to Godot 4. Added combo (default) scene showing dedicated multiplayer branches (i.e. running both server and clients in the same SceneTree).
This commit is contained in:
@@ -6,13 +6,14 @@
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="WebSocket Multiplayer Demo"
|
||||
config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
|
||||
run/main_scene="res://scene/main.tscn"
|
||||
run/main_scene="res://scene/combo.tscn"
|
||||
config/features=PackedStringArray("4.0")
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[rendering]
|
||||
|
||||
Reference in New Issue
Block a user