diff --git a/3d/ik/fabrik_ik.tscn b/3d/ik/fabrik_ik.tscn index 485bc404..3d8a4cbc 100644 --- a/3d/ik/fabrik_ik.tscn +++ b/3d/ik/fabrik_ik.tscn @@ -85,7 +85,17 @@ __meta__ = { } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Head" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 90, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="IK_FABRIK_Left_Arm" type="Spatial" parent="Camera/targets"] script = ExtResource( 8 ) @@ -95,8 +105,10 @@ __meta__ = { skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm" ) bones_in_chain_lengths = PoolRealArray( 1.97, 3 ) +update_mode = 0 chain_iterations = 10 limit_chain_iterations = false +reset_iterations_on_update = false use_middle_joint_target = true [node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"] @@ -110,10 +122,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton") bone_name = "Left_Hand" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 0, 0, 90 ) position_using_additional_bone = true additional_bone_name = "Left_LowerArm" additional_bone_length = 3.0 +debug_messages = false [node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Left_Arm"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.16849, 0, -5.31922 ) @@ -132,7 +151,10 @@ __meta__ = { skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" ) bones_in_chain_lengths = PoolRealArray( 1.97, 3, 1.2 ) +update_mode = 0 +chain_iterations = 0 limit_chain_iterations = false +reset_iterations_on_update = false use_middle_joint_target = true [node name="target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"] @@ -146,7 +168,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../../BattleBot/Armature/Skeleton") bone_name = "Right_Hand" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 0, 0, 90 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="middle_joint_target" type="Spatial" parent="Camera/targets/IK_FABRIK_Right_Arm"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.34515, 0, -3.7843 ) diff --git a/3d/ik/fps/fps_example.tscn b/3d/ik/fps/fps_example.tscn index dab2bb07..b3d3ef79 100644 --- a/3d/ik/fps/fps_example.tscn +++ b/3d/ik/fps/fps_example.tscn @@ -497,8 +497,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton") bone_name = "Chest" +update_mode = 0 look_at_axis = 2 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( -10, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="Camera" type="Camera" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest"] transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 ) @@ -515,7 +524,10 @@ __meta__ = { skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton") bones_in_chain = PoolStringArray( "Left_UpperArm", "Left_LowerArm", "Left_Hand" ) bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 ) +update_mode = 0 +chain_iterations = 0 limit_chain_iterations = false +reset_iterations_on_update = false use_middle_joint_target = true [node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"] @@ -529,8 +541,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton") bone_name = "Left_Hand" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false use_negative_our_rot = true additional_rotation = Vector3( 0, 0, 90 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.85263, -2.91316, -2.77555 ) @@ -552,7 +573,10 @@ __meta__ = { skeleton_path = NodePath("../../../../../../BattleBot/Armature/Skeleton") bones_in_chain = PoolStringArray( "Right_UpperArm", "Right_LowerArm", "Right_Hand" ) bones_in_chain_lengths = PoolRealArray( 1.97, 3, 0.1 ) +update_mode = 0 +chain_iterations = 0 limit_chain_iterations = false +reset_iterations_on_update = false use_middle_joint_target = true [node name="target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"] @@ -566,8 +590,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../../../../../BattleBot/Armature/Skeleton") bone_name = "Right_Hand" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false use_negative_our_rot = true additional_rotation = Vector3( 0, 0, 90 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="middle_joint_target" type="Spatial" parent="KinematicBody/CameraHolder/Lean_Path/PathFollow/IK_LookAt_Chest/Aim_pos/IK_FABRIK_RightArm"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.73318, -2.91316, -2.77555 ) @@ -591,6 +624,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../BattleBot/Armature/Skeleton") bone_name = "Head" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false +additional_rotation = Vector3( 0, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="AnimationPlayer" type="AnimationPlayer" parent="KinematicBody/CameraHolder"] autoplay = "Start" diff --git a/3d/ik/look_at_ik.tscn b/3d/ik/look_at_ik.tscn index ee909ee4..4f508264 100644 --- a/3d/ik/look_at_ik.tscn +++ b/3d/ik/look_at_ik.tscn @@ -75,7 +75,17 @@ __meta__ = { } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Head" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 90, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/targets"] script = ExtResource( 6 ) @@ -84,6 +94,17 @@ __meta__ = { } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Left_UpperArm" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false +additional_rotation = Vector3( 0, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/targets"] script = ExtResource( 6 ) @@ -92,7 +113,17 @@ __meta__ = { } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Right_UpperArm" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 0, 0, 180 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="Control" type="Control" parent="."] anchor_right = 1.0 diff --git a/3d/ik/skeleton_ik.tscn b/3d/ik/skeleton_ik.tscn index 6dd7dd47..b38fdf67 100644 --- a/3d/ik/skeleton_ik.tscn +++ b/3d/ik/skeleton_ik.tscn @@ -102,7 +102,17 @@ __meta__ = { } skeleton_path = NodePath("../../../../Skeleton_IK/BattleBot/Armature/Skeleton") bone_name = "Head" +update_mode = 0 +look_at_axis = 1 +use_our_rotation_x = false +use_our_rotation_y = false +use_our_rotation_z = false +use_negative_our_rot = false additional_rotation = Vector3( 90, 0, 0 ) +position_using_additional_bone = false +additional_bone_name = "" +additional_bone_length = 1.0 +debug_messages = false [node name="MeshInstance" type="MeshInstance" parent="Camera/targets"] mesh = SubResource( 5 )