From dc4abff7d07a56d592fc6d3f1b0892e7523d2b12 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 2 Oct 2025 01:01:17 +0200 Subject: [PATCH] Use GodotPhysics3D in Voxel demo to work around performance issue (#1252) This avoids stuttering during world generation due to mutating compound shapes being slow in Jolt Physics. This is especially noticeable in the Flat Grass world due to the higher number of voxels being generated. --- 3d/voxel/project.godot | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/3d/voxel/project.godot b/3d/voxel/project.godot index d1a24729..ad59b0a0 100644 --- a/3d/voxel/project.godot +++ b/3d/voxel/project.godot @@ -148,8 +148,8 @@ pick_block={ [physics] common/physics_ticks_per_second=120 +3d/physics_engine="GodotPhysics3D" 3d/default_gravity=20.0 -3d/physics_engine="Jolt Physics" common/physics_interpolation=true [rendering]