From eba852bbde3477fe99afa5dda01526eb17fc854d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 30 Oct 2021 19:54:56 +0200 Subject: [PATCH] Switch 2D Platformer and Multiplayer Bomber demos to GLES2 This allows those demos to run on a greater range of devices. Particles2D nodes were converted to CPUParticles2D for compatibility with GLES2. Physics-Based 2D Platformer demo now uses the same stretch mode as 2D Platformer for consistency. --- 2d/README.md | 2 +- 2d/physics_platformer/README.md | 2 +- 2d/physics_platformer/coin/Coin.tscn | 27 +++----- 2d/physics_platformer/enemy/Enemy.tscn | 31 ++++----- 2d/physics_platformer/player/Bullet.tscn | 29 ++++----- 2d/physics_platformer/player/Player.tscn | 71 +++++++++------------ 2d/physics_platformer/project.godot | 3 +- 2d/platformer/README.md | 2 +- 2d/platformer/project.godot | 1 + 2d/platformer/src/Actors/Enemy.tscn | 36 ++++------- 2d/platformer/src/Objects/Bullet.tscn | 31 ++++----- networking/README.md | 2 +- networking/multiplayer_bomber/README.md | 2 +- networking/multiplayer_bomber/bomb.tscn | 42 ++++++------ networking/multiplayer_bomber/project.godot | 4 ++ 15 files changed, 121 insertions(+), 164 deletions(-) diff --git a/2d/README.md b/2d/README.md index 499c09d9..312d3460 100644 --- a/2d/README.md +++ b/2d/README.md @@ -5,4 +5,4 @@ These demos are all 2D, but otherwise do not have a common theme. Languages: Most have GDScript, some have [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html) -Renderers: 6 of them are GLES 3, but most are GLES 2 +Renderers: 4 of them are GLES 3, but most are GLES 2 diff --git a/2d/physics_platformer/README.md b/2d/physics_platformer/README.md index 6f1d1818..e1e1a43c 100644 --- a/2d/physics_platformer/README.md +++ b/2d/physics_platformer/README.md @@ -9,7 +9,7 @@ manual modification of the RigidBody velocity. Language: GDScript -Renderer: GLES 3 (particles are not available in GLES 2) +Renderer: GLES 2 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119 diff --git a/2d/physics_platformer/coin/Coin.tscn b/2d/physics_platformer/coin/Coin.tscn index 8f255c6f..4adc2528 100644 --- a/2d/physics_platformer/coin/Coin.tscn +++ b/2d/physics_platformer/coin/Coin.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=12 format=2] +[gd_scene load_steps=10 format=2] [ext_resource path="res://coin/coin.gd" type="Script" id=1] [ext_resource path="res://coin/coin.png" type="Texture" id=2] @@ -97,21 +97,6 @@ blend_mode = 1 [sub_resource type="Curve" id=5] -[sub_resource type="CurveTexture" id=6] -curve = SubResource( 5 ) - -[sub_resource type="ParticlesMaterial" id=7] -emission_shape = 1 -emission_sphere_radius = 20.0 -flag_disable_z = true -gravity = Vector3( 0, 0, 0 ) -initial_velocity = 1.0 -angular_velocity = 0.0191222 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -scale = 0.3 -scale_curve = SubResource( 6 ) - [node name="Coin" type="Area2D"] script = ExtResource( 1 ) @@ -130,14 +115,20 @@ shape = SubResource( 3 ) [node name="Sound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) -[node name="Particles" type="Particles2D" parent="."] +[node name="Particles" type="CPUParticles2D" parent="."] modulate = Color( 0.596863, 0.638745, 1, 1 ) material = SubResource( 4 ) emitting = false one_shot = true explosiveness = 0.7 -process_material = SubResource( 7 ) texture = ExtResource( 4 ) +emission_shape = 1 +emission_sphere_radius = 20.0 +gravity = Vector2( 0, 0 ) +initial_velocity = 1.0 +angular_velocity = 0.0191222 +scale_amount = 0.3 +scale_amount_curve = SubResource( 5 ) [node name="Enabler" type="VisibilityEnabler2D" parent="."] rect = Rect2( -5, -5, 10, 10 ) diff --git a/2d/physics_platformer/enemy/Enemy.tscn b/2d/physics_platformer/enemy/Enemy.tscn index 9dce9d8d..0491ad8d 100644 --- a/2d/physics_platformer/enemy/Enemy.tscn +++ b/2d/physics_platformer/enemy/Enemy.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=14 format=2] +[gd_scene load_steps=12 format=2] [ext_resource path="res://enemy/enemy.gd" type="Script" id=1] [ext_resource path="res://enemy/enemy.png" type="Texture" id=2] @@ -106,23 +106,6 @@ radius = 7.0 offsets = PoolRealArray( 0.5, 1 ) colors = PoolColorArray( 1, 1, 1, 0.501961, 0, 0, 0, 0 ) -[sub_resource type="GradientTexture" id=7] -gradient = SubResource( 6 ) - -[sub_resource type="ParticlesMaterial" id=8] -emission_shape = 1 -emission_sphere_radius = 8.0 -flag_disable_z = true -spread = 180.0 -gravity = Vector3( 0, 0, 0 ) -initial_velocity = 120.0 -initial_velocity_random = 0.5 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -angle_random = 1.0 -scale_random = 1.0 -color_ramp = SubResource( 7 ) - [node name="Enemy" type="RigidBody2D"] mode = 2 physics_material_override = SubResource( 1 ) @@ -166,7 +149,7 @@ position = Vector2( 11, -4.672 ) enabled = true cast_to = Vector2( 0, 22.5 ) -[node name="Explosion" type="Particles2D" parent="."] +[node name="Explosion" type="CPUParticles2D" parent="."] modulate = Color( 1, 1, 1, 0.685843 ) emitting = false amount = 32 @@ -174,8 +157,16 @@ lifetime = 0.5 one_shot = true speed_scale = 1.2 explosiveness = 0.76 -process_material = SubResource( 8 ) texture = ExtResource( 3 ) +emission_shape = 1 +emission_sphere_radius = 8.0 +spread = 180.0 +gravity = Vector2( 0, 0 ) +initial_velocity = 120.0 +initial_velocity_random = 0.5 +angle_random = 1.0 +scale_amount_random = 1.0 +color_ramp = SubResource( 6 ) [node name="SoundHit" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 4 ) diff --git a/2d/physics_platformer/player/Bullet.tscn b/2d/physics_platformer/player/Bullet.tscn index b663b40d..ca03f7d4 100644 --- a/2d/physics_platformer/player/Bullet.tscn +++ b/2d/physics_platformer/player/Bullet.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=6 format=2] [ext_resource path="res://player/bullet.gd" type="Script" id=1] [ext_resource path="res://player/bullet.png" type="Texture" id=2] @@ -6,20 +6,10 @@ [sub_resource type="CanvasItemMaterial" id=1] blend_mode = 1 -[sub_resource type="ParticlesMaterial" id=2] -flag_disable_z = true -spread = 0.0 -gravity = Vector3( 0, 0, 0 ) -initial_velocity = 1.0 -angular_velocity = 38.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -scale = 0.8 - -[sub_resource type="CircleShape2D" id=3] +[sub_resource type="CircleShape2D" id=2] radius = 4.5 -[sub_resource type="Animation" id=4] +[sub_resource type="Animation" id=3] length = 1.5 tracks/0/type = "method" tracks/0/path = NodePath(".") @@ -64,24 +54,29 @@ tracks/2/keys = { continuous_cd = 2 script = ExtResource( 1 ) -[node name="Particles2D" type="Particles2D" parent="."] +[node name="Particles2D" type="CPUParticles2D" parent="."] material = SubResource( 1 ) +emitting = false lifetime = 0.3 speed_scale = 3.0 local_coords = false -process_material = SubResource( 2 ) texture = ExtResource( 2 ) +spread = 0.0 +gravity = Vector2( 0, 0 ) +initial_velocity = 1.0 +angular_velocity = 38.0 +scale_amount = 0.8 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 3 ) +shape = SubResource( 2 ) [node name="Timer" type="Timer" parent="."] one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] -anims/shutdown = SubResource( 4 ) +anims/shutdown = SubResource( 3 ) [connection signal="timeout" from="Timer" to="." method="disable"] diff --git a/2d/physics_platformer/player/Player.tscn b/2d/physics_platformer/player/Player.tscn index 4d26d43e..e86a4077 100644 --- a/2d/physics_platformer/player/Player.tscn +++ b/2d/physics_platformer/player/Player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=25 format=2] +[gd_scene load_steps=23 format=2] [ext_resource path="res://player/player.gd" type="Script" id=1] [ext_resource path="res://player/robot_demo.png" type="Texture" id=2] @@ -16,22 +16,7 @@ friction = 0.0 [sub_resource type="Gradient" id=2] colors = PoolColorArray( 0.708353, 0.72498, 1, 1, 1, 1, 1, 0 ) -[sub_resource type="GradientTexture" id=3] -gradient = SubResource( 2 ) - -[sub_resource type="ParticlesMaterial" id=4] -flag_disable_z = true -spread = 65.84 -gravity = Vector3( 0, -15, 0 ) -initial_velocity = 10.14 -angular_velocity = 200.0 -angular_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -linear_accel = 100.0 -color_ramp = SubResource( 3 ) - -[sub_resource type="Animation" id=5] +[sub_resource type="Animation" id=3] length = 0.01 loop = true step = 0.25 @@ -48,7 +33,7 @@ tracks/0/keys = { "values": [ 22 ] } -[sub_resource type="Animation" id=6] +[sub_resource type="Animation" id=4] length = 0.01 loop = true step = 0.25 @@ -65,7 +50,7 @@ tracks/0/keys = { "values": [ 21 ] } -[sub_resource type="Animation" id=7] +[sub_resource type="Animation" id=5] length = 0.5 loop = true step = 0.25 @@ -82,7 +67,7 @@ tracks/0/keys = { "values": [ 26 ] } -[sub_resource type="Animation" id=8] +[sub_resource type="Animation" id=6] length = 7.0 loop = true step = 0.25 @@ -99,7 +84,7 @@ tracks/0/keys = { "values": [ 16, 17, 18, 16, 19, 20, 19, 16 ] } -[sub_resource type="Animation" id=9] +[sub_resource type="Animation" id=7] length = 0.5 loop = true step = 0.25 @@ -116,7 +101,7 @@ tracks/0/keys = { "values": [ 25 ] } -[sub_resource type="Animation" id=10] +[sub_resource type="Animation" id=8] length = 0.5 loop = true step = 0.25 @@ -133,7 +118,7 @@ tracks/0/keys = { "values": [ 23, 24, 23 ] } -[sub_resource type="Animation" id=11] +[sub_resource type="Animation" id=9] length = 0.5 loop = true step = 0.25 @@ -150,7 +135,7 @@ tracks/0/keys = { "values": [ 26 ] } -[sub_resource type="Animation" id=12] +[sub_resource type="Animation" id=10] length = 1.25 loop = true step = 0.25 @@ -167,7 +152,7 @@ tracks/0/keys = { "values": [ 0, 1, 2, 3, 4, 0 ] } -[sub_resource type="Animation" id=13] +[sub_resource type="Animation" id=11] length = 1.25 loop = true step = 0.25 @@ -184,7 +169,7 @@ tracks/0/keys = { "values": [ 5, 6, 7, 8, 9, 5 ] } -[sub_resource type="Animation" id=14] +[sub_resource type="Animation" id=12] length = 1.25 loop = true step = 0.25 @@ -201,7 +186,7 @@ tracks/0/keys = { "values": [ 10, 11, 12, 13, 14, 5 ] } -[sub_resource type="RayShape2D" id=15] +[sub_resource type="RayShape2D" id=13] custom_solver_bias = 0.5 length = 18.0 @@ -218,7 +203,7 @@ texture = ExtResource( 2 ) hframes = 16 vframes = 2 -[node name="Smoke" type="Particles2D" parent="Sprite"] +[node name="Smoke" type="CPUParticles2D" parent="Sprite"] self_modulate = Color( 1, 1, 1, 0.26702 ) position = Vector2( 10, 1.5 ) rotation = -1.45648 @@ -227,20 +212,26 @@ lifetime = 0.3 one_shot = true explosiveness = 1.0 local_coords = false -process_material = SubResource( 4 ) texture = ExtResource( 3 ) +spread = 65.84 +gravity = Vector2( 0, -15 ) +initial_velocity = 10.14 +angular_velocity = 200.0 +angular_velocity_random = 1.0 +linear_accel = 100.0 +color_ramp = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] -anims/crouch = SubResource( 5 ) -anims/falling = SubResource( 6 ) -anims/falling_weapon = SubResource( 7 ) -anims/idle = SubResource( 8 ) -anims/idle_weapon = SubResource( 9 ) -anims/jumping = SubResource( 10 ) -anims/jumping_weapon = SubResource( 11 ) -anims/run = SubResource( 12 ) -anims/run_weapon = SubResource( 13 ) -anims/standing_weapon_ready = SubResource( 14 ) +anims/crouch = SubResource( 3 ) +anims/falling = SubResource( 4 ) +anims/falling_weapon = SubResource( 5 ) +anims/idle = SubResource( 6 ) +anims/idle_weapon = SubResource( 7 ) +anims/jumping = SubResource( 8 ) +anims/jumping_weapon = SubResource( 9 ) +anims/run = SubResource( 10 ) +anims/run_weapon = SubResource( 11 ) +anims/standing_weapon_ready = SubResource( 12 ) [node name="Camera" type="Camera2D" parent="."] current = true @@ -253,7 +244,7 @@ position = Vector2( 15, 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0.15, -6 ) -shape = SubResource( 15 ) +shape = SubResource( 13 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( -0.138, 8.25, -10, -12, 11, -12 ) diff --git a/2d/physics_platformer/project.godot b/2d/physics_platformer/project.godot index 94fac802..1a81095d 100644 --- a/2d/physics_platformer/project.godot +++ b/2d/physics_platformer/project.godot @@ -66,7 +66,7 @@ window/size/width=800 window/size/height=480 window/dpi/allow_hidpi=true window/stretch/mode="2d" -window/stretch/aspect="keep" +window/stretch/aspect="keep_height" [gdnative] @@ -154,6 +154,7 @@ mipmap_policy=1 [rendering] +quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=1 2d/snapping/use_gpu_pixel_snap=true diff --git a/2d/platformer/README.md b/2d/platformer/README.md index 5e31abaf..7d8db3c4 100644 --- a/2d/platformer/README.md +++ b/2d/platformer/README.md @@ -17,7 +17,7 @@ they contain a lot of comments that explain how each class works. Language: GDScript -Renderer: GLES 3 (particles are not available in GLES 2) +Renderer: GLES 2 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120 diff --git a/2d/platformer/project.godot b/2d/platformer/project.godot index 9f1ac997..d2747611 100644 --- a/2d/platformer/project.godot +++ b/2d/platformer/project.godot @@ -240,6 +240,7 @@ mipmap_policy=1 [rendering] +quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=1 2d/snapping/use_gpu_pixel_snap=true diff --git a/2d/platformer/src/Actors/Enemy.tscn b/2d/platformer/src/Actors/Enemy.tscn index c0607932..f8606282 100644 --- a/2d/platformer/src/Actors/Enemy.tscn +++ b/2d/platformer/src/Actors/Enemy.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=2] +[gd_scene load_steps=13 format=2] [ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1] [ext_resource path="res://assets/audio/sfx/explode.wav" type="AudioStream" id=2] @@ -179,26 +179,6 @@ blend_mode = 1 offsets = PoolRealArray( 0.5, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 1 ) -[sub_resource type="GradientTexture" id=8] -gradient = SubResource( 7 ) -width = 256 - -[sub_resource type="ParticlesMaterial" id=9] -emission_shape = 1 -emission_sphere_radius = 8.0 -flag_disable_z = true -spread = 180.0 -gravity = Vector3( 0, 250, 0 ) -initial_velocity = 120.0 -initial_velocity_random = 0.5 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -angle_random = 1.0 -scale_random = 1.0 -color_ramp = SubResource( 8 ) -hue_variation = 0.05 -hue_variation_random = 0.46 - [node name="Enemy" type="KinematicBody2D"] collision_layer = 2 collision_mask = 24 @@ -239,7 +219,7 @@ anims/walk = SubResource( 4 ) rotation = -1.5708 shape = SubResource( 5 ) -[node name="Explosion" type="Particles2D" parent="."] +[node name="Explosion" type="CPUParticles2D" parent="."] self_modulate = Color( 1, 1, 1, 0.12 ) material = SubResource( 6 ) emitting = false @@ -249,8 +229,18 @@ one_shot = true speed_scale = 1.2 explosiveness = 0.76 draw_order = 215832976 -process_material = SubResource( 9 ) texture = ExtResource( 1 ) +emission_shape = 1 +emission_sphere_radius = 8.0 +spread = 180.0 +gravity = Vector2( 0, 250 ) +initial_velocity = 120.0 +initial_velocity_random = 0.5 +angle_random = 1.0 +scale_amount_random = 1.0 +color_ramp = SubResource( 7 ) +hue_variation = 0.05 +hue_variation_random = 0.46 [node name="Hit" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 3 ) diff --git a/2d/platformer/src/Objects/Bullet.tscn b/2d/platformer/src/Objects/Bullet.tscn index 5835cdee..b9d8d106 100644 --- a/2d/platformer/src/Objects/Bullet.tscn +++ b/2d/platformer/src/Objects/Bullet.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=9 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1] [ext_resource path="res://src/Objects/Bullet.gd" type="Script" id=2] @@ -8,21 +8,12 @@ [sub_resource type="CanvasItemMaterial" id=2] blend_mode = 1 -[sub_resource type="ParticlesMaterial" id=3] -flag_disable_z = true -spread = 0.0 -gravity = Vector3( 0, 0, 0 ) -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -scale = 0.8 -color = Color( 1, 1, 1, 0.705882 ) +[sub_resource type="CanvasItemMaterial" id=3] -[sub_resource type="CanvasItemMaterial" id=4] - -[sub_resource type="CircleShape2D" id=5] +[sub_resource type="CircleShape2D" id=4] radius = 4.5 -[sub_resource type="Animation" id=6] +[sub_resource type="Animation" id=5] resource_name = "destroy" length = 0.3 tracks/0/type = "method" @@ -73,27 +64,31 @@ contacts_reported = 1 contact_monitor = true script = ExtResource( 2 ) -[node name="Particles2D" type="Particles2D" parent="."] +[node name="Particles2D" type="CPUParticles2D" parent="."] material = SubResource( 2 ) +emitting = false lifetime = 0.3 speed_scale = 3.0 local_coords = false -process_material = SubResource( 3 ) texture = ExtResource( 1 ) +spread = 0.0 +gravity = Vector2( 0, 0 ) +scale_amount = 0.8 +color = Color( 1, 1, 1, 0.705882 ) [node name="Sprite" type="Sprite" parent="."] -material = SubResource( 4 ) +material = SubResource( 3 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 5 ) +shape = SubResource( 4 ) [node name="Timer" type="Timer" parent="."] one_shot = true autostart = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] -anims/destroy = SubResource( 6 ) +anims/destroy = SubResource( 5 ) [connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="timeout" from="Timer" to="." method="destroy"] diff --git a/networking/README.md b/networking/README.md index 3b39267f..35741f4c 100644 --- a/networking/README.md +++ b/networking/README.md @@ -4,4 +4,4 @@ These demos showcase networking and/or multiplayer features. Languages: All have GDScript, WebRTC uses some GDNative -Renderers: Multiplayer Bomber is GLES 3, rest are GLES 2 +Renderer: All are GLES 2 diff --git a/networking/multiplayer_bomber/README.md b/networking/multiplayer_bomber/README.md index 5c8830e2..d4ef8c30 100644 --- a/networking/multiplayer_bomber/README.md +++ b/networking/multiplayer_bomber/README.md @@ -6,7 +6,7 @@ should type in his address and press "play". Language: GDScript -Renderer: GLES 3 +Renderer: GLES 2 Check out this demo on the asset library: https://godotengine.org/asset-library/asset/139 diff --git a/networking/multiplayer_bomber/bomb.tscn b/networking/multiplayer_bomber/bomb.tscn index abd118c2..66495200 100644 --- a/networking/multiplayer_bomber/bomb.tscn +++ b/networking/multiplayer_bomber/bomb.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://bomb.gd" type="Script" id=1] [ext_resource path="res://brickfloor.png" type="Texture" id=2] @@ -14,22 +14,7 @@ extents = Vector2( 96, 8 ) max_value = 2.0 _data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ] -[sub_resource type="CurveTexture" id=4] -curve = SubResource( 3 ) - -[sub_resource type="ParticlesMaterial" id=5] -emission_shape = 2 -emission_box_extents = Vector3( 80, 1, 1 ) -flag_disable_z = true -gravity = Vector3( 0, 0, 0 ) -initial_velocity = 1.0 -angular_velocity = 187.85 -angular_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -scale_curve = SubResource( 4 ) - -[sub_resource type="Animation" id=6] +[sub_resource type="Animation" id=4] length = 4.0 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:self_modulate") @@ -100,25 +85,38 @@ shape = SubResource( 1 ) [node name="Shape2" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) -[node name="Explosion1" type="Particles2D" parent="."] +[node name="Explosion1" type="CPUParticles2D" parent="."] emitting = false lifetime = 0.5 one_shot = true explosiveness = 0.95 -process_material = SubResource( 5 ) texture = ExtResource( 3 ) +emission_shape = 2 +emission_rect_extents = Vector2( 80, 1 ) +gravity = Vector2( 0, 0 ) +initial_velocity = 1.0 +angular_velocity = 187.85 +angular_velocity_random = 1.0 +scale_amount_curve = SubResource( 3 ) -[node name="Explosion2" type="Particles2D" parent="."] +[node name="Explosion2" type="CPUParticles2D" parent="."] rotation = 1.57162 +scale = Vector2( 1, 1 ) emitting = false one_shot = true explosiveness = 0.95 -process_material = SubResource( 5 ) texture = ExtResource( 3 ) +emission_shape = 2 +emission_rect_extents = Vector2( 80, 1 ) +gravity = Vector2( 0, 0 ) +initial_velocity = 1.0 +angular_velocity = 187.85 +angular_velocity_random = 1.0 +scale_amount_curve = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "anim" -anims/anim = SubResource( 6 ) +anims/anim = SubResource( 4 ) [connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"] [connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"] diff --git a/networking/multiplayer_bomber/project.godot b/networking/multiplayer_bomber/project.godot index d9402f6c..be14185c 100644 --- a/networking/multiplayer_bomber/project.godot +++ b/networking/multiplayer_bomber/project.godot @@ -83,3 +83,7 @@ set_bomb={ , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } + +[rendering] + +quality/driver/driver_name="GLES2"