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Fix normal map direction in 2D Lights and Shadows (#1123)
- Group Light2D nodes for easier dragging in the editor.
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@@ -320,6 +320,7 @@ shadow_enabled = true
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shadow_filter = 1
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shadow_filter_smooth = 1.2
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texture = ExtResource("3")
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metadata/_edit_group_ = true
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[node name="Blob" type="Sprite2D" parent="RedLight"]
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material = SubResource("2")
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@@ -338,8 +339,9 @@ shadow_enabled = true
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shadow_filter = 1
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shadow_filter_smooth = 1.2
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texture = ExtResource("3")
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metadata/_edit_group_ = true
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[node name="blob" type="Sprite2D" parent="GreenLight"]
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[node name="Blob" type="Sprite2D" parent="GreenLight"]
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material = SubResource("5")
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texture = ExtResource("4")
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@@ -356,8 +358,9 @@ shadow_enabled = true
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shadow_filter = 1
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shadow_filter_smooth = 1.2
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texture = ExtResource("3")
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metadata/_edit_group_ = true
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[node name="blob" type="Sprite2D" parent="BlueLight"]
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[node name="Blob" type="Sprite2D" parent="BlueLight"]
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material = SubResource("6")
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texture = ExtResource("4")
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