Fix normal map direction in 2D Lights and Shadows (#1123)

- Group Light2D nodes for easier dragging in the editor.
This commit is contained in:
Hugo Locurcio
2024-10-18 23:30:07 +02:00
committed by GitHub
parent a87fded4cf
commit edccce8563
3 changed files with 11 additions and 8 deletions

View File

@@ -320,6 +320,7 @@ shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 1.2
texture = ExtResource("3")
metadata/_edit_group_ = true
[node name="Blob" type="Sprite2D" parent="RedLight"]
material = SubResource("2")
@@ -338,8 +339,9 @@ shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 1.2
texture = ExtResource("3")
metadata/_edit_group_ = true
[node name="blob" type="Sprite2D" parent="GreenLight"]
[node name="Blob" type="Sprite2D" parent="GreenLight"]
material = SubResource("5")
texture = ExtResource("4")
@@ -356,8 +358,9 @@ shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 1.2
texture = ExtResource("3")
metadata/_edit_group_ = true
[node name="blob" type="Sprite2D" parent="BlueLight"]
[node name="Blob" type="Sprite2D" parent="BlueLight"]
material = SubResource("6")
texture = ExtResource("4")