[WebSocket] Fix peers handling in multiplayer example.

Disconnected peers were not properly removed from the local peers list.
This commit is contained in:
Fabio Alessandrelli
2022-11-24 17:17:50 +01:00
parent c71e401b08
commit f47f25180c

View File

@@ -64,7 +64,7 @@ func do_action(action):
var pos = _players.find(id)
if pos == -1:
return
_players.erase(pos)
_players.remove_at(pos)
_list.remove_item(pos)
if _turn > pos:
_turn -= 1