Add descriptions to all projects with README files

These show up in the project manager when hovering over projects.
This commit is contained in:
Aaron Franke
2020-03-16 20:50:53 -04:00
parent 93b1f689f2
commit f9e7456b70
78 changed files with 200 additions and 19 deletions

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@@ -16,6 +16,10 @@ _global_script_class_icons={
[application]
config/name="Drag & Drop (GUI)"
config/description="A demo showcasing drag and drop functionality.
- Drag and drop the color buttons to copy their colors over.
- Click on the buttons to manually adjust their color."
run/main_scene="res://drag_and_drop.tscn"
config/icon="res://icon.png"

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@@ -16,6 +16,11 @@ _global_script_class_icons={
[application]
config/name="Input Mapping GUI"
config/description="A demo showing how to build an input key remapping screen.
- Click the buttons to change the bound keys.
- Persists the keys to disk, so they are preserved
after the project is restarted."
run/main_scene="res://InputRemapMenu.tscn"
config/icon="res://icon.png"

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@@ -16,6 +16,7 @@ _global_script_class_icons={
[application]
config/name="Rich Text Label with BBCode"
config/description="A demo showcasing the support for rich text and BBCode via RichTextLabel."
run/main_scene="res://rich_text_bbcode.tscn"
config/icon="res://icon.png"

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@@ -1,6 +1,7 @@
# GUI Translation Demo
A demo showing how Godot seamlessly enables the use of localized resources and texts.
A demo showing how Godot seamlessly enables
the use of localized resources and texts.
Language: GDScript

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@@ -16,6 +16,8 @@ _global_script_class_icons={
[application]
config/name="Translation Demo"
config/description="A demo showing how Godot seamlessly enables
the use of localized resources and texts."
run/main_scene="res://translation_demo.tscn"
config/icon="res://icon.png"