Add descriptions to all projects with README files

These show up in the project manager when hovering over projects.
This commit is contained in:
Aaron Franke
2020-03-16 20:50:53 -04:00
parent 93b1f689f2
commit f9e7456b70
78 changed files with 200 additions and 19 deletions

View File

@@ -16,6 +16,7 @@ _global_script_class_icons={
[application]
config/name="2D in 3D"
config/description="A demo showing how a 2D scene can be shown within a 3D one using viewports."
run/main_scene="res://2D_in_3D.tscn"
config/icon="res://icon.png"

View File

@@ -16,6 +16,7 @@ _global_script_class_icons={
[application]
config/name="3D in 2D"
config/description="A demo showing how a 3D scene can be shown within a 2D one using viewports."
run/main_scene="res://3d_in_2d.tscn"
config/icon="res://icon.png"

View File

@@ -16,6 +16,15 @@ _global_script_class_icons={
[application]
config/name="3D Viewport Scaling"
config/description="This demo shows how to scale the 3D viewport rendering without affecting
2D elements such as the HUD. It also demonstrates how to toggle filtering
on a viewport by using TextureRect to display the ViewportTexture
delivered by the Viewport node. This technique can be useful in 2D games
as well. For instance, it can be used to have a 'pixel art' viewport for
the main game area and a non-pixel-art viewport for HUD elements.
ViewportContainer can also be used to display a viewport in a GUI, but it
doesn't offer the ability to enable filtering."
run/main_scene="res://hud.tscn"
config/icon="res://icon.png"

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@@ -16,6 +16,8 @@ _global_script_class_icons={
[application]
config/name="Dynamic Split Screen"
config/description="This sample project showcases an implementation of dynamic
split screen, also called Voronoi split screen, using GDSL."
run/main_scene="res://SplitScreen.tscn"
config/icon="res://icon.png"

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@@ -16,6 +16,8 @@ _global_script_class_icons={
[application]
config/name="GUI in 3D"
config/description="A demo showing a GUI instanced within a 3D scene using viewports,
as well as forwarding mouse and keyboard input to the GUI."
run/main_scene="res://gui_in_3d.tscn"
config/icon="res://icon.png"

View File

@@ -16,6 +16,7 @@ _global_script_class_icons={
[application]
config/name="Screen Capture"
config/description="An example showing how to take screenshots of the screen."
run/main_scene="res://screen_capture.tscn"
config/icon="res://icon.png"