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https://github.com/godotengine/godot-demo-projects.git
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[KC3D] Convert scn to tscn and res to tres
This commit is contained in:
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45
3d/kinematic_character/cubelib.tres
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45
3d/kinematic_character/cubelib.tres
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290
3d/kinematic_character/level.tscn
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290
3d/kinematic_character/level.tscn
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@@ -16,7 +16,7 @@ _global_script_class_icons={
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[application]
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config/name="Kinematic Character 3D"
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run/main_scene="res://level.scn"
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run/main_scene="res://level.tscn"
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config/icon="res://icon.png"
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[gdnative]
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3d/kinematic_character/purplecube.tscn
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57
3d/kinematic_character/purplecube.tscn
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@@ -0,0 +1,57 @@
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[gd_scene load_steps=4 format=2]
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[sub_resource type="SpatialMaterial" id=3]
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resource_name = "Material"
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params_diffuse_mode = 1
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roughness = 0.0
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[sub_resource type="ArrayMesh" id=1]
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resource_name = "Cube"
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surfaces/0 = {
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"aabb": AABB( -1, -1, -1, 2, 2, 2 ),
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"array_data": PoolByteArray( 147, 59, 147, 59, 255, 187, 0, 60, 43, 43, 145, 0, 201, 59, 194, 38, 147, 59, 147, 187, 255, 187, 0, 60, 43, 213, 145, 0, 201, 59, 201, 59, 147, 187, 147, 187, 0, 188, 0, 60, 213, 213, 145, 0, 194, 38, 201, 59, 147, 187, 147, 59, 0, 188, 0, 60, 213, 43, 145, 0, 194, 38, 194, 38, 147, 59, 147, 187, 0, 60, 0, 60, 43, 213, 111, 0, 201, 59, 201, 59, 147, 59, 147, 59, 0, 60, 0, 60, 43, 43, 111, 0, 201, 59, 194, 38, 147, 187, 147, 59, 255, 59, 0, 60, 213, 43, 111, 0, 194, 38, 194, 38, 147, 187, 147, 187, 255, 59, 0, 60, 213, 213, 111, 0, 194, 38, 201, 59, 0, 188, 147, 187, 147, 59, 0, 60, 145, 213, 43, 0, 194, 38, 201, 59, 0, 188, 147, 59, 147, 59, 0, 60, 145, 43, 43, 0, 194, 38, 194, 38, 255, 187, 147, 59, 147, 187, 0, 60, 145, 43, 213, 0, 201, 59, 194, 38, 255, 187, 147, 187, 147, 187, 0, 60, 145, 213, 213, 0, 201, 59, 201, 59, 147, 59, 0, 60, 147, 187, 0, 60, 43, 111, 213, 0, 201, 59, 194, 38, 147, 187, 0, 60, 147, 187, 0, 60, 213, 111, 213, 0, 194, 38, 194, 38, 147, 187, 0, 60, 147, 59, 0, 60, 213, 111, 43, 0, 194, 38, 201, 59, 147, 59, 0, 60, 147, 59, 0, 60, 43, 111, 43, 0, 201, 59, 201, 59, 0, 60, 147, 187, 147, 187, 0, 60, 111, 213, 213, 0, 201, 59, 201, 59, 0, 60, 147, 59, 147, 187, 0, 60, 111, 43, 213, 0, 201, 59, 194, 38, 255, 59, 147, 59, 147, 59, 0, 60, 111, 43, 43, 0, 194, 38, 194, 38, 0, 60, 147, 187, 147, 59, 0, 60, 111, 213, 43, 0, 194, 38, 201, 59, 147, 59, 147, 187, 255, 187, 0, 60, 43, 213, 145, 0, 201, 59, 0, 60, 0, 60, 147, 187, 147, 187, 0, 60, 111, 213, 213, 0, 0, 60, 27, 60, 147, 59, 0, 188, 147, 187, 0, 60, 43, 145, 213, 0, 201, 59, 27, 60, 147, 59, 0, 188, 147, 59, 0, 60, 43, 145, 43, 0, 201, 59, 201, 59, 0, 60, 147, 187, 147, 59, 0, 60, 111, 213, 43, 0, 0, 60, 201, 59, 147, 59, 147, 187, 0, 60, 0, 60, 43, 213, 111, 0, 201, 59, 0, 60, 147, 187, 0, 188, 147, 59, 0, 60, 213, 145, 43, 0, 194, 38, 201, 59, 147, 187, 147, 187, 255, 59, 0, 60, 213, 213, 111, 0, 194, 38, 255, 59, 0, 188, 147, 187, 147, 59, 0, 60, 145, 213, 43, 0, 0, 0, 201, 59, 255, 187, 147, 187, 147, 187, 0, 60, 145, 213, 213, 0, 0, 0, 194, 38, 147, 187, 147, 187, 0, 188, 0, 60, 213, 213, 145, 0, 194, 38, 0, 0, 147, 187, 0, 188, 147, 187, 0, 60, 213, 145, 213, 0, 194, 38, 194, 38, 0, 60, 147, 59, 147, 187, 0, 60, 111, 43, 213, 0, 0, 0, 194, 38, 147, 59, 147, 59, 255, 187, 0, 60, 43, 43, 145, 0, 194, 166, 0, 0, 147, 59, 0, 60, 147, 187, 0, 60, 43, 111, 213, 0, 194, 166, 194, 38, 147, 59, 0, 60, 147, 59, 0, 60, 43, 111, 43, 0, 201, 59, 0, 60, 147, 59, 147, 59, 0, 60, 0, 60, 43, 43, 111, 0, 201, 59, 27, 60, 255, 59, 147, 59, 147, 59, 0, 60, 111, 43, 43, 0, 255, 59, 27, 60, 0, 188, 147, 59, 147, 59, 0, 60, 145, 43, 43, 0, 0, 0, 201, 59, 147, 187, 147, 59, 255, 59, 0, 60, 213, 43, 111, 0, 194, 38, 255, 59, 147, 187, 147, 59, 0, 188, 0, 60, 213, 43, 145, 0, 194, 38, 0, 60, 255, 187, 147, 59, 147, 187, 0, 60, 145, 43, 213, 0, 0, 0, 27, 60, 147, 187, 0, 60, 147, 187, 0, 60, 213, 111, 213, 0, 194, 38, 27, 60, 0, 60, 147, 187, 147, 187, 0, 60, 111, 213, 213, 0, 0, 0, 194, 38, 0, 60, 147, 187, 147, 59, 0, 60, 111, 213, 43, 0, 0, 0, 201, 59, 147, 59, 0, 188, 147, 59, 0, 60, 43, 145, 43, 0, 194, 166, 201, 59, 147, 59, 0, 188, 147, 187, 0, 60, 43, 145, 213, 0, 194, 166, 194, 38, 147, 59, 147, 187, 255, 187, 0, 60, 43, 213, 145, 0, 201, 59, 0, 0, 147, 59, 0, 188, 147, 187, 0, 60, 43, 145, 213, 0, 201, 59, 194, 38, 0, 60, 147, 59, 147, 187, 0, 60, 111, 43, 213, 0, 0, 60, 194, 38, 0, 60, 147, 187, 147, 187, 0, 60, 111, 213, 213, 0, 0, 60, 201, 59, 255, 59, 147, 59, 147, 59, 0, 60, 111, 43, 43, 0, 0, 0, 194, 38, 147, 59, 147, 59, 0, 60, 0, 60, 43, 43, 111, 0, 194, 166, 194, 38, 147, 59, 147, 187, 0, 60, 0, 60, 43, 213, 111, 0, 194, 166, 201, 59, 147, 187, 0, 188, 147, 187, 0, 60, 213, 145, 213, 0, 201, 59, 0, 60, 147, 187, 0, 188, 147, 59, 0, 60, 213, 145, 43, 0, 194, 38, 0, 60, 0, 188, 147, 59, 147, 59, 0, 60, 145, 43, 43, 0, 0, 0, 194, 38, 0, 188, 147, 187, 147, 59, 0, 60, 145, 213, 43, 0, 0, 0, 201, 59, 255, 187, 147, 187, 147, 187, 0, 60, 145, 213, 213, 0, 0, 0, 201, 59, 255, 187, 147, 59, 147, 187, 0, 60, 145, 43, 213, 0, 0, 0, 194, 38, 255, 59, 147, 59, 147, 59, 0, 60, 111, 43, 43, 0, 255, 59, 201, 59, 0, 60, 147, 59, 147, 187, 0, 60, 111, 43, 213, 0, 0, 60, 194, 38, 147, 59, 147, 59, 255, 187, 0, 60, 43, 43, 145, 0, 201, 59, 0, 0, 147, 187, 147, 59, 0, 188, 0, 60, 213, 43, 145, 0, 194, 38, 0, 0, 147, 59, 147, 59, 0, 60, 0, 60, 43, 43, 111, 0, 201, 59, 0, 60 ),
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"array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 8, 0, 10, 0, 9, 0, 8, 0, 11, 0, 10, 0, 12, 0, 14, 0, 13, 0, 12, 0, 15, 0, 14, 0, 16, 0, 18, 0, 17, 0, 16, 0, 19, 0, 18, 0, 20, 0, 22, 0, 21, 0, 23, 0, 25, 0, 24, 0, 26, 0, 28, 0, 27, 0, 29, 0, 31, 0, 30, 0, 32, 0, 34, 0, 33, 0, 35, 0, 37, 0, 36, 0, 14, 0, 39, 0, 38, 0, 40, 0, 42, 0, 41, 0, 43, 0, 45, 0, 44, 0, 43, 0, 46, 0, 45, 0, 30, 0, 48, 0, 47, 0, 30, 0, 31, 0, 48, 0, 1, 0, 49, 0, 0, 0, 1, 0, 50, 0, 49, 0, 25, 0, 26, 0, 27, 0, 25, 0, 23, 0, 26, 0, 44, 0, 52, 0, 51, 0, 44, 0, 53, 0, 52, 0, 8, 0, 54, 0, 11, 0, 8, 0, 55, 0, 54, 0, 7, 0, 56, 0, 6, 0, 7, 0, 57, 0, 56, 0, 58, 0, 3, 0, 59, 0, 58, 0, 2, 0, 3, 0, 12, 0, 60, 0, 15, 0, 12, 0, 61, 0, 60, 0, 62, 0, 13, 0, 63, 0, 62, 0, 12, 0, 13, 0, 15, 0, 39, 0, 14, 0, 15, 0, 64, 0, 39, 0, 14, 0, 59, 0, 13, 0, 14, 0, 38, 0, 59, 0, 48, 0, 26, 0, 23, 0, 48, 0, 31, 0, 26, 0 ),
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"blend_shape_data": [ ],
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"format": 98067,
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"index_count": 132,
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"material": SubResource( 3 ),
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"name": "Material",
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"primitive": 4,
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"skeleton_aabb": [ ],
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"vertex_count": 65
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}
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[sub_resource type="ConcavePolygonShape" id=2]
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data = PoolVector3Array( 0.9472, 0.9472, -0.9999, -0.9471, -0.9471, -0.9999, 0.9472, -0.9471, -0.9999, 0.9472, 0.9472, -0.9999, -0.9471, 0.9472, -0.9999, -0.9471, -0.9471, -0.9999, 0.9472, -0.9471, 1, -0.9471, 0.9472, 1, 0.9472, 0.9472, 1, 0.9472, -0.9471, 1, -0.9471, -0.9471, 1, -0.9471, 0.9472, 1, -0.9999, -0.9471, 0.9472, -0.9999, 0.9472, -0.9471, -0.9999, 0.9472, 0.9472, -0.9999, -0.9471, 0.9472, -0.9999, -0.9471, -0.9471, -0.9999, 0.9472, -0.9471, 0.9472, 1, -0.9471, -0.9471, 1, 0.9472, -0.9471, 1, -0.9471, 0.9472, 1, -0.9471, 0.9472, 1, 0.9472, -0.9471, 1, 0.9472, 1, -0.9471, -0.9471, 1, 0.9472, 0.9472, 1, 0.9472, -0.9471, 1, -0.9471, -0.9471, 1, -0.9471, 0.9472, 1, 0.9472, 0.9472, 0.9472, -0.9471, -0.9999, 0.9472, -0.9999, -0.9471, 1, -0.9471, -0.9471, 0.9472, -0.9999, 0.9472, 0.9472, -0.9471, 1, 1, -0.9471, 0.9472, -0.9471, -0.9999, 0.9472, -0.9999, -0.9471, 0.9472, -0.9471, -0.9471, 1, -0.9999, -0.9471, -0.9471, -0.9471, -0.9999, -0.9471, -0.9471, -0.9471, -0.9999, 1, 0.9472, -0.9471, 0.9472, 1, -0.9471, 0.9472, 0.9472, -0.9999, 0.9472, 1, 0.9472, 1, 0.9472, 0.9472, 0.9472, 0.9472, 1, -0.9471, 1, 0.9472, -0.9471, 0.9472, 1, -0.9999, 0.9472, 0.9472, -0.9471, 0.9472, -0.9999, -0.9471, 1, -0.9471, -0.9999, 0.9472, -0.9471, 1, -0.9471, -0.9471, 0.9472, -0.9999, 0.9472, 1, -0.9471, 0.9472, 1, -0.9471, -0.9471, 0.9472, -0.9999, -0.9471, 0.9472, -0.9999, 0.9472, -0.9471, -0.9471, -0.9999, 0.9472, -0.9999, -0.9471, 0.9472, -0.9471, -0.9999, -0.9471, -0.9471, -0.9999, -0.9471, -0.9999, -0.9471, 0.9472, -0.9999, -0.9471, 0.9472, -0.9471, -0.9999, 1, 0.9472, -0.9471, 0.9472, 0.9472, -0.9999, 0.9472, -0.9471, -0.9999, 1, -0.9471, -0.9471, 1, 0.9472, -0.9471, 0.9472, -0.9471, 1, -0.9471, -0.9999, 0.9472, -0.9471, -0.9471, 1, 0.9472, -0.9471, 1, 0.9472, -0.9999, 0.9472, -0.9471, -0.9999, 0.9472, 1, -0.9471, 0.9472, 0.9472, 0.9472, 1, 1, 0.9472, 0.9472, 1, -0.9471, 0.9472, 0.9472, -0.9471, 1, 0.9472, 0.9472, 1, -0.9999, -0.9471, 0.9472, -0.9471, -0.9999, -0.9471, -0.9999, -0.9471, -0.9471, -0.9999, -0.9471, 0.9472, -0.9471, -0.9999, 0.9472, -0.9471, -0.9999, -0.9471, -0.9471, -0.9471, 1, -0.9999, 0.9472, 0.9472, -0.9471, 0.9472, 1, -0.9471, -0.9471, 1, -0.9999, -0.9471, 0.9472, -0.9999, 0.9472, 0.9472, -0.9999, -0.9471, -0.9471, -0.9471, 0.9472, -0.9999, -0.9999, 0.9472, -0.9471, -0.9999, -0.9471, -0.9471, -0.9471, -0.9471, -0.9999, -0.9471, 0.9472, -0.9999, 0.9472, 1, -0.9471, 1, 0.9472, 0.9472, 0.9472, 1, 0.9472, 0.9472, 1, -0.9471, 1, 0.9472, -0.9471, 1, 0.9472, 0.9472, 0.9472, 0.9472, -0.9999, -0.9471, 1, -0.9471, -0.9471, 0.9472, -0.9999, 0.9472, 0.9472, -0.9999, 0.9472, 1, -0.9471, -0.9471, 1, -0.9471, 0.9472, 1, 0.9472, -0.9471, 0.9472, 1, -0.9471, 1, 0.9472, 0.9472, 1, 0.9472, 0.9472, 0.9472, 1, -0.9471, 0.9472, 1, -0.9471, 1, 0.9472, -0.9999, 0.9472, -0.9471, -0.9471, 1, -0.9471, -0.9471, 1, 0.9472, -0.9999, 0.9472, 0.9472, -0.9999, 0.9472, -0.9471, 0.9472, -0.9999, -0.9471, -0.9471, -0.9999, 0.9472, 0.9472, -0.9999, 0.9472, 0.9472, -0.9999, -0.9471, -0.9471, -0.9999, -0.9471, -0.9471, -0.9999, 0.9472 )
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[node name="Spatial" type="Spatial"]
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_import_path = NodePath(".:")
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__meta__ = {
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"__editor_plugin_screen__": "3D"
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}
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[node name="cube" type="MeshInstance" parent="."]
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_import_path = NodePath("cube-col:")
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use_in_baked_light = true
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mesh = SubResource( 1 )
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skeleton = NodePath("..:")
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material/0 = null
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[node name="col" type="StaticBody" parent="cube"]
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[node name="shape" type="CollisionShape" parent="cube/col"]
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shape = SubResource( 2 )
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[node name="Lamp" type="OmniLight" parent="."]
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_import_path = NodePath("Lamp:")
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transform = Transform( -0.290865, -0.771101, 0.566393, -0.0551891, 0.604525, 0.794672, -0.955171, 0.199883, -0.218391, 4.07625, 5.90386, -1.00545 )
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[node name="Camera" type="Camera" parent="."]
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_import_path = NodePath("Camera:")
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transform = Transform( 0.685881, -0.31737, 0.654862, -0.0108168, 0.895343, 0.445245, -0.727634, -0.312469, 0.610666, 7.48113, 5.34367, 6.50764 )
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fov = 49.1343
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near = 0.1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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_import_path = NodePath("AnimationPlayer:")
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root_node = NodePath("..:")
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