Port 2D demos to Godot 3.1

Opened them, saved all scenes, ran the project. Did necessary fixes here and there,
fixed some warnings (but some remain in bigger demos).

Did not port JRPG demo yet (#306) nor the two platformer demos.
This commit is contained in:
Rémi Verschelde
2019-02-26 14:22:02 +01:00
parent a6ce6dbf4c
commit faae60ac2f
90 changed files with 718 additions and 3515 deletions

View File

@@ -7,16 +7,14 @@ path="res://.import/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.stex"
[deps]
source_file="res://burano.png"
source_md5="56e0dd7f3166567cd3732be2b3d969d7"
dest_files=[ "res://.import/burano.png-893cff79ccbe972d7b1ad3e1845f81bf.stex" ]
dest_md5="c41d7eefd81a4a9b247056ecc6cecb53"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -7,16 +7,14 @@ path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
[deps]
source_file="res://icon.png"
source_md5="0f5dab3f02c95e5a3b2df77bff0389d5"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
dest_md5="8060b8a927328cda642bc470301ec76d"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -4,21 +4,17 @@
[ext_resource path="res://splat.png" type="Texture" id=2]
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 0
light_mode = 2
[sub_resource type="Animation" id=2]
length = 4.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("light1:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -30,6 +26,7 @@ tracks/1/path = NodePath("light2:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -41,6 +38,7 @@ tracks/2/path = NodePath("light3:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
@@ -49,118 +47,35 @@ tracks/2/keys = {
}
[node name="lightmask_demo" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="."]
material = SubResource( 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 800.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 1 )
stretch_mode = 0
[node name="light1" type="Light2D" parent="."]
position = Vector2( 601.028, 242.639 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light2" type="Light2D" parent="."]
position = Vector2( 196.528, 185.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light3" type="Light2D" parent="."]
position = Vector2( 442.528, 411.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/maskmotion = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "maskmotion"
anims/maskmotion = SubResource( 2 )

View File

@@ -6,7 +6,12 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]

View File

@@ -7,16 +7,14 @@ path="res://.import/splat.png-a41a35966004eec2e8a20d517d1ec4bb.stex"
[deps]
source_file="res://splat.png"
source_md5="2ac066f1b78091c74d758bb6afafff98"
dest_files=[ "res://.import/splat.png-a41a35966004eec2e8a20d517d1ec4bb.stex" ]
dest_md5="b136a1944158048a2afca2127eb1393f"
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
@@ -26,6 +24,7 @@ flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true