Fix README files, especially in Android IAP demos

This commit is contained in:
Aaron Franke
2020-11-28 21:53:22 -05:00
parent d38d18006b
commit fc54dd9c23
18 changed files with 37 additions and 24 deletions

View File

@@ -7,7 +7,7 @@ new platform or to check for regressions.
In a nutshell, this demo shows how you can get information from the
operating system, or interact with the operating system.
Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
(Mono is NOT required to run this demo)
Renderer: GLES 2
@@ -29,7 +29,7 @@ which gathers information about the OS using the OS class.
On a Mono-enabled version of Godot, Godot will load `MonoTest.cs` into
the `MonoTest` node. Then, information determined by
[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
will be added to the left panel.
## Screenshots