[gd_scene load_steps=4 format=3 uid="uid://c4y4kia1qlvfw"] [ext_resource type="Texture2D" uid="uid://dfuiyhr2ww3i8" path="res://bowling_ball.png" id="1"] [sub_resource type="PhysicsMaterial" id="1"] bounce = 0.4 [sub_resource type="CircleShape2D" id="2"] radius = 30.0 [node name="Ball" type="RigidBody2D"] physics_material_override = SubResource("1") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("2")