extends Node const ROT_SPEED = 0.003 const ZOOM_SPEED = 0.125 const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE var tester_index: int = 0 var rot_x: float = -TAU / 16 # This must be kept in sync with RotationX. var rot_y: float = TAU / 8 # This must be kept in sync with CameraHolder. var camera_distance: float = 2.0 @onready var testers: Node3D = $Testers @onready var camera_holder: Node3D = $CameraHolder # Has a position and rotates on Y. @onready var rotation_x: Node3D = $CameraHolder/RotationX @onready var camera: Camera3D = $CameraHolder/RotationX/Camera3D func _ready() -> void: camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) update_gui() func _unhandled_input(input_event: InputEvent) -> void: if input_event.is_action_pressed(&"ui_left"): _on_previous_pressed() if input_event.is_action_pressed(&"ui_right"): _on_next_pressed() if input_event is InputEventMouseButton: if input_event.button_index == MOUSE_BUTTON_WHEEL_UP: camera_distance -= ZOOM_SPEED if input_event.button_index == MOUSE_BUTTON_WHEEL_DOWN: camera_distance += ZOOM_SPEED camera_distance = clampf(camera_distance, 1.5, 6.0) if input_event is InputEventMouseMotion and input_event.button_mask & MAIN_BUTTONS: # Use `screen_relative` to make mouse sensitivity independent of viewport resolution. var relative_motion: Vector2 = input_event.screen_relative rot_y -= relative_motion.x * ROT_SPEED rot_x -= relative_motion.y * ROT_SPEED rot_x = clampf(rot_x, -1.57, 0.0) camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) func _process(delta: float) -> void: var current_tester: Node3D = testers.get_child(tester_index) # This code assumes CameraHolder's X and Y coordinates are already correct. var current_position := camera_holder.global_transform.origin.z var target_position := current_tester.global_transform.origin.z camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta) camera.position.z = lerpf(camera.position.z, camera_distance, 10 * delta) func _on_previous_pressed() -> void: tester_index = maxi(0, tester_index - 1) update_gui() func _on_next_pressed() -> void: tester_index = mini(tester_index + 1, testers.get_child_count() - 1) update_gui() func update_gui() -> void: $TestName.text = str(testers.get_child(tester_index).name).capitalize() $Previous.disabled = tester_index == 0 $Next.disabled = tester_index == testers.get_child_count() - 1 # Only display player name field if relevant. $Testers/Label3DHealthBar/Name2.visible = str(testers.get_child(tester_index).name) == "Label3DHealthBar" $Testers/Label3DHealthBar/LineEdit.visible = str(testers.get_child(tester_index).name) == "Label3DHealthBar" func _on_line_edit_text_submitted(_new_text: String) -> void: $Testers/Label3DHealthBar/LineEdit.release_focus()