; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Material Testers" config/description="This demo includes many sphere-like objects with complex materials, for the purpose of showcasing Godot's rendering capabilities. This demo was featured at the beginning of the Godot 3.0 trailer." config/tags=PackedStringArray("3d", "demo", "official", "rendering") run/main_scene="res://material_tester.tscn" config/features=PackedStringArray("4.5") config/icon="res://icon.webp" [debug] gdscript/warnings/untyped_declaration=1 [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [filesystem] import/blender/enabled=false [layer_names] 3d_render/layer_1="World" 3d_render/layer_2="Tester 1" 3d_render/layer_3="Tester 2" 3d_render/layer_4="Tester 3" 3d_render/layer_5="Tester 4" 3d_render/layer_6="Tester 5" 3d_render/layer_7="Tester 6" 3d_render/layer_8="Tester 7" 3d_render/layer_9="Tester 8" 3d_render/layer_10="Tester 9" 3d_render/layer_11="Tester 10" 3d_render/layer_12="Tester 11" 3d_render/layer_13="Tester 12" 3d_render/layer_14="Tester 13" [memory] multithread/thread_rid_pool_prealloc=60 [rendering] lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 reflections/reflection_atlas/reflection_count=16 textures/default_filters/anisotropic_filtering_level=4 anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/use_debanding=true lights_and_shadows/positional_shadow/atlas_size=2048 lights_and_shadows/positional_shadow/atlas_size.mobile=1024