; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Soft Body Physics" config/description="An example of soft body physics (deformable objects) such as cloth, boxes and spheres." config/tags=PackedStringArray("3d", "demo", "official", "rendering") run/main_scene="res://test.tscn" config/features=PackedStringArray("4.5") config/icon="uid://c5uks4gy25jah" [debug] settings/physics_interpolation/enable_warnings=false gdscript/warnings/untyped_declaration=1 [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [filesystem] import/blender/enabled=false [input] reset_physics_simulation={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null) ] } place_cloth={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null) ] } place_light_box={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":86,"physical_keycode":0,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null) ] } place_heavy_box={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":66,"physical_keycode":0,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null) ] } [physics] 3d/physics_engine="Jolt Physics" common/physics_interpolation=true [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 textures/default_filters/anisotropic_filtering_level=4 anti_aliasing/quality/msaa_3d=2 textures/decals/filter=5