# Saving and Loading (Serialization) This demo showcases how to save a simple game with each serialization format supported by Godot: - ConfigFile - JSON More formats may be added in the future. For more information, see [Saving games](https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html) in the documentation. See the [Run-time File Saving and Loading](../runtime_save_load/) demo for an example of loading various file types in an exported project without needing to import them. Language: GDScript Renderer: Compatibility Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781 ## Screenshots ![Screenshot](screenshots/save_load.png)