# Mobile VR interfae demo This is a really simple demo that shows how the mobile VR interface can be enabled. This is a great little project to test stereo rendering on desktop without needing XR hardware. When used on mobile devices simple 3DOF headtracking can be tested. Language: GDScript Renderer: Compatibility, Mobile, Forward+ Check out this demo on the asset library: https://godotengine.org/asset-library/asset/0000 ## How does it work? This sample shows the simplest form for enabling and testing an XR application. It uses the build in Mobile VR Interface. There is simple left/right/up/down movement on desktop. ## Shortcomings Note that currently lens distortion in the mobile VR interface is **not** supported in the compatibility renderer. ## Screenshots ![Screenshot](screenshots/mobile_vr_interface_demo.png)