extends Control @export var controller: XRController3D @onready var trigger_input_node: HSlider = $VBoxContainer/TriggerInput/HSlider @onready var trigger_click_node: CheckBox = $VBoxContainer/TriggerInput/CheckBox @onready var on_threshold_node: Label = $VBoxContainer/Thresholds/OnThreshold @onready var off_threshold_node: Label = $VBoxContainer/Thresholds/OffThreshold @onready var dpad_up_node: CheckBox = $VBoxContainer/DPadState/Up @onready var dpad_down_node: CheckBox = $VBoxContainer/DPadState/Down @onready var dpad_left_node: CheckBox = $VBoxContainer/DPadState/Left @onready var dpad_right_node: CheckBox = $VBoxContainer/DPadState/Right var off_trigger_threshold: float = 1.0 var on_trigger_threshold: float = 0.0 func _process(_delta: float) -> void: if controller: var trigger_input = controller.get_float(&"trigger") trigger_input_node.value = trigger_input var trigger_click = controller.is_button_pressed(&"trigger_click") trigger_click_node.button_pressed = trigger_click if trigger_click: off_trigger_threshold = min(off_trigger_threshold, trigger_input) else: on_trigger_threshold = max(on_trigger_threshold, trigger_input) on_threshold_node.text = "On: %0.2f" % on_trigger_threshold off_threshold_node.text = "Off: %0.2f" % off_trigger_threshold dpad_up_node.button_pressed = controller.is_button_pressed(&"up") dpad_down_node.button_pressed = controller.is_button_pressed(&"down") dpad_left_node.button_pressed = controller.is_button_pressed(&"left") dpad_right_node.button_pressed = controller.is_button_pressed(&"right")