[gd_scene load_steps=5 format=3 uid="uid://dpj2x4j0g3pdg"] [ext_resource type="Texture2D" uid="uid://bta7v3w2y42rx" path="res://assets/pattern.png" id="1_xxgf6"] [sub_resource type="BoxShape3D" id="BoxShape3D_oh6kn"] size = Vector3(2, 2, 0.2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y4f30"] albedo_color = Color(0.76257527, 0.49292004, 0.17555861, 1) albedo_texture = ExtResource("1_xxgf6") uv1_scale = Vector3(2, 2, 2) [sub_resource type="BoxMesh" id="BoxMesh_xxgf6"] material = SubResource("StandardMaterial3D_y4f30") size = Vector3(2, 2, 0.2) [node name="Wall" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("BoxShape3D_oh6kn") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("BoxMesh_xxgf6")