@tool extends Node2D const HEART_TEXTURE := preload("res://addons/custom_node/heart.png") func _draw() -> void: draw_texture(HEART_TEXTURE, -HEART_TEXTURE.get_size() / 2) func _get_item_rect() -> Rect2: return Rect2(-HEART_TEXTURE.get_size() / 2, HEART_TEXTURE.get_size())