[gd_scene load_steps=4 format=3 uid="uid://dtuq8cdwg46ti"] [sub_resource type="BoxShape3D" id="BoxShape3D_pq8q7"] size = Vector3(10.2, 1, 0.2) [sub_resource type="BoxMesh" id="BoxMesh_pyidc"] size = Vector3(10.2, 1, 0.2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oh6kn"] albedo_color = Color(0.3204, 0.72, 0.072, 1) [node name="Wall" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("BoxShape3D_pq8q7") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_pyidc") surface_material_override/0 = SubResource("StandardMaterial3D_oh6kn")