extends Test @export_range(1, 100) var height: int = 10 @export var box_size := Vector2(40.0, 40.0) @export var box_spacing := Vector2(0.0, 0.0) func _ready() -> void: _create_pyramid() func _create_pyramid() -> void: var root_node: Node2D = $Pyramid var template_body := create_rigidbody_box(box_size, true) var pos_y := -0.5 * box_size.y - box_spacing.y for level in height: var level_index := height - level - 1 var num_boxes := 2 * level_index + 1 var row_node := Node2D.new() row_node.position = Vector2(0.0, pos_y) row_node.name = "Row%02d" % (level + 1) root_node.add_child(row_node) var pos_x := -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x) for box_index in num_boxes: var box := template_body.duplicate() box.position = Vector2(pos_x, 0.0) box.name = "Box%02d" % (box_index + 1) row_node.add_child(box) pos_x += box_size.x + box_spacing.x pos_y -= box_size.y + box_spacing.y template_body.queue_free()