extends Control var message_counter := 0 var message_raw_counter := 0 var message_stderr_counter := 0 var warning_counter := 0 var error_counter := 0 func _ready() -> void: print("Normal message 1.") push_error("Error 1.") push_warning("Warning 1.") push_error("Error 2.") push_warning("Warning 2.") print("Normal message 2.") printerr("Normal message 1 (stderr).") printerr("Normal message 2 (stderr).") printraw("Normal message 1 (raw). ") printraw("Normal message 2 (raw).\n--------\n") if bool(ProjectSettings.get_setting_with_override("application/run/flush_stdout_on_print")): $FlushStdoutOnPrint.text = "Flush stdout on print: Yes (?)" else: $FlushStdoutOnPrint.text = "Flush stdout on print: No (?)" func _on_print_message_pressed() -> void: message_counter += 1 print("Printing message #%d." % message_counter) func _on_print_message_raw_pressed() -> void: message_raw_counter += 1 printraw("Printing message #%d (raw). " % message_raw_counter) func _on_print_message_stderr_pressed() -> void: message_stderr_counter += 1 printerr("Printing message #%d (stderr)." % message_stderr_counter) func _on_print_warning_pressed() -> void: warning_counter += 1 push_warning("Printing warning #%d." % warning_counter) func _on_print_error_pressed() -> void: error_counter += 1 push_error("Printing error #%d." % error_counter) func _on_open_logs_folder_pressed() -> void: OS.shell_open(ProjectSettings.globalize_path(String(ProjectSettings.get_setting_with_override("debug/file_logging/log_path")).get_base_dir())) func _on_crash_engine_pressed() -> void: OS.crash("Crashing the engine on user request (the Crash Engine button was pressed). Do not report this as a bug.")