# Custom Logging This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console. See [Logging](https://docs.godotengine.org/en/latest/tutorials/scripting/logging.html) in the documentation for more information about configuring the engine's logging and writing custom loggers. Language: GDScript Renderer: Compatibility ## Screenshots ![Screenshot](screenshots/custom_logging.webp)