extends WorldEnvironment const ROT_SPEED = 0.003 const ZOOM_SPEED = 0.125 const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE var tester_index := 0 var rot_x := deg_to_rad(-22.5) # This must be kept in sync with RotationX. var rot_y := deg_to_rad(90) # This must be kept in sync with CameraHolder. var zoom := 1.5 @onready var testers: Node3D = $Testers @onready var camera_holder: Node3D = $CameraHolder # Has a position and rotates on Y. @onready var rotation_x: Node3D = $CameraHolder/RotationX @onready var camera: Camera3D = $CameraHolder/RotationX/Camera3D func _ready() -> void: camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) update_gui() func _unhandled_input(input_event: InputEvent) -> void: if input_event.is_action_pressed(&"ui_left"): _on_previous_pressed() if input_event.is_action_pressed(&"ui_right"): _on_next_pressed() if input_event.is_action_pressed(&"place_decal"): var origin := camera.global_position var target := camera.project_position(get_viewport().get_mouse_position(), 100) var query := PhysicsRayQueryParameters3D.create(origin, target) var result := camera.get_world_3d().direct_space_state.intersect_ray(query) if not result.is_empty(): var decal := preload("res://decal.tscn").instantiate() add_child(decal) decal.get_node(^"Decal").modulate = Color(1.0,0.0,0) decal.position = result["position"] decal.transform.basis = camera.global_transform.basis if input_event is InputEventMouseButton: if input_event.button_index == MOUSE_BUTTON_WHEEL_UP: zoom -= ZOOM_SPEED if input_event.button_index == MOUSE_BUTTON_WHEEL_DOWN: zoom += ZOOM_SPEED zoom = clampf(zoom, 1.5, 4) if input_event is InputEventMouseMotion and input_event.button_mask & MAIN_BUTTONS: # Use `screen_relative` to make mouse sensitivity independent of viewport resolution. var relative_motion: Vector2 = input_event.screen_relative rot_y -= relative_motion.x * ROT_SPEED rot_x -= relative_motion.y * ROT_SPEED rot_x = clampf(rot_x, deg_to_rad(-90), 0) camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0)) rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0)) func _process(delta: float) -> void: var current_tester: Node3D = testers.get_child(tester_index) # This code assumes CameraHolder's X and Y coordinates are already correct. var current_position := camera_holder.global_transform.origin.z var target_position := current_tester.global_transform.origin.z camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta) camera.position.z = lerpf(camera.position.z, zoom, 10 * delta) func _on_previous_pressed() -> void: tester_index = max(0, tester_index - 1) update_gui() func _on_next_pressed() -> void: tester_index = min(tester_index + 1, testers.get_child_count() - 1) update_gui() func update_gui() -> void: $TestName.text = str(testers.get_child(tester_index).name).capitalize() $Previous.disabled = tester_index == 0 $Next.disabled = tester_index == testers.get_child_count() - 1 func _on_decal_filter_mode_item_selected(index: int) -> void: # Indices in the OptionButton match RenderingServer decal filtering constants. RenderingServer.decals_set_filter(index)