[gd_scene load_steps=7 format=2] [ext_resource path="res://camera_controller.gd" type="Script" id=1] [ext_resource path="res://split_screen.shader" type="Shader" id=2] [ext_resource path="res://icon.png" type="Texture" id=3] [ext_resource path="res://exit_to_menu.gd" type="Script" id=4] [ext_resource path="res://2d/level.tscn" type="PackedScene" id=5] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/viewport_size = null shader_param/split_active = null shader_param/player1_position = null shader_param/player2_position = null shader_param/split_line_thickness = null shader_param/split_line_color = null [node name="Game" type="Node2D"] script = ExtResource( 4 ) [node name="SplitScreen" type="Node" parent="."] script = ExtResource( 1 ) max_separation = 100.0 [node name="View" type="TextureRect" parent="SplitScreen"] material = SubResource( 1 ) margin_right = 1024.0 margin_bottom = 600.0 texture = ExtResource( 3 ) expand = true [node name="Main" type="Viewport" parent="SplitScreen"] size = Vector2( 1024, 600 ) hdr = false disable_3d = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="Level" parent="SplitScreen/Main" instance=ExtResource( 5 )] [node name="Camera" type="Camera2D" parent="SplitScreen/Main"] current = true zoom = Vector2( 0.2, 0.2 ) [node name="Secondary" type="Viewport" parent="SplitScreen"] size = Vector2( 100, 100 ) hdr = false disable_3d = true usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="Camera" type="Camera2D" parent="SplitScreen/Secondary"] current = true zoom = Vector2( 0.2, 0.2 )