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2.1
godot-demo-projects/2d/dynamic_collision_shapes
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Aaron Franke 238b5f001c [2.1] Simplify list of branches in the README (#1255)
2025-10-02 16:35:34 -07:00
..
ball.gd
[2.1] Simplify list of branches in the README (#1255)
2025-10-02 16:35:34 -07:00
ball.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
ball.tscn
Port 2D demos to TSCN/TRES formats
2016-04-02 14:39:08 +02:00
box.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
circle.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd
[2.1] Simplify list of branches in the README (#1255)
2025-10-02 16:35:34 -07:00
dynamic_colobjs.tscn
Port 2D demos to TSCN/TRES formats
2016-04-02 14:39:08 +02:00
engine.cfg
Port 2D demos to TSCN/TRES formats
2016-04-02 14:39:08 +02:00
icon.png
Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:19:00 +01:00
poly.png
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
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