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godot-demo-projects/2d/pong/paddle.gd
2025-10-02 16:39:50 -07:00

20 lines
531 B
GDScript

extends Area2D
export var ball_dir = 1
const MOVE_SPEED = 100
func _process(delta):
var which = get_name()
# move up and down based on input
if Input.is_action_pressed(which+"_move_up") and position.y > 0:
position.y -= MOVE_SPEED * delta
if Input.is_action_pressed(which+"_move_down") and position.y < get_viewport_rect().size.y:
position.y += MOVE_SPEED * delta
func _on_area_entered( area ):
if area.get_name() == "ball":
# assign new direction
area.direction = Vector2(ball_dir, randf() * 2 - 1).normalized()