Files
2023-01-05 16:50:17 +01:00

14 lines
335 B
GDScript

extends Node
@onready var captured_image = $CapturedImage
func _on_CaptureButton_pressed():
# Retrieve the captured image.
var img = get_viewport().get_texture().get_image()
# Create a texture for it.
var tex = ImageTexture.create_from_image(img)
# Set the texture to the captured image node.
captured_image.set_texture(tex)