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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Platformer 3D
3D Platformer demo using a
CharacterBody3D.
It uses similar code to the 2D platformer, but implemented in 3D.
Language: GDScript
Renderer: Forward Plus
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/125
