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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Multitouch View with GDScript
Simple debugger for multitouch input. Shows colored dots everywhere you press.
Language: GDScript
Renderer: GLES 2
Note: There is a VisualScript version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/142
